Virtual Reality Technologies: Global Market to 2022

Virtual Reality Technologies: Global Market to 2022

  • BCC Research
  • January 2018
  • Virtual Reality
  • 119 pages

Report Description

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Report Highlights

The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022.

Report Includes

  • 35 data tables and 25 additional tables
  • An overview of the global market for virtual reality technologies
  • Analyses of global market trends, with data from 2016, estimates for 2017, and projections of compound annual growth rates (CAGRs) through 2022
  • Market breakdown by component, technology, application, and region
  • Identification of segments with high growth potential and their future applications
  • Explanation of major drivers and regional dynamics of the market and current trends within the industry
  • Detailed profiles of major vendors in the market, including Alphabet Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.

Report Scope

  • This report analyzes the market trends of VR technology, future growth and regional market of the same. The scope of this study includes components, technology type, applications, and regions.
  • By component, the market in this report is segmented into hardware and software modules. Hardware devices are further sub-segmented into input devices, VR engine, and output devices. Similarly, the software is sub-segmented into application software and cloud-based solutions. The technology segment is broken down by fully immersive, non-immersive, semi-immersive, and distributed technologies. The applications of the VR market considered in this report include gaming, healthcare, military, industrial training, and other applications such as architecture & design, sport, and the entertainment industry. Finally, by region, the market in this report is segmented into North America, Europe, Asia-Pacific, Rest of World (ROW). Revenue forecast from 2017 to 2022 is provided for virtual reality technologies segments and regional market with estimated values has been derived from manufacturers’ total revenue.
  • The report covers a discussion of the major players across each regional market. Further, it explains the major drivers and global dynamics of the market and current trends within the industry.
  • The report concludes with a special focus on the vendor landscape and includes detailed profiles of the major vendors in the global virtual reality technologies market.

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Table of Contents

Chapter 1 Introduction
Study Goals and Objectives 
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst's Credentials
Related BCC Research Reports
Chapter 2 Summary and Highlights
Chapter 3 Virtual Reality Technologies Market Overview
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
End-Users/Applications:
Global Market Drivers
Decreasing Cost of VR Hardware
Mobile Industry Advancing VR Adoption
Improving Automobile Quality and Quality of Automotive in Manufacturing
Global Market Restraints
VR Health Effect
Weak VR Content
Lack of VR Familiarity and Pricing
Global Market Opportunity
Increasing Interest Towards Social VR
Role of 5G in Virtual Reality
Corporate Training
Chapter 4 Market Breakdown by Component 
Introduction
Hardware
Input Devices
VR Engine
Output Devices
Software
Application Software
Cloud Based Solution
Market Size and Forecast
Chapter 5 Market Breakdown by Technology
Introduction
Fully Immersive Technology
Market Size and Forecast
Non-immersive Technology
Market Size and Forecast
Semi-Immersive Technology
Market Size and Forecast:
Distributed Technology
Market Size and Forecast
Chapter 6 Market Breakdown by Application
Introduction
Healthcare
Market Size and Forecast
Gaming
Market Size and Forecast
Education
Market Size and Forecast
Military
Market Size and Forecast
Engineering
Market Size and Forecast
Others
Market Size and Forecast
Chapter 7 Market Breakdown by Region
Introduction
North America
Europe
Asia-Pacific
Rest of World (ROW)
Chapter 8 Competitive Analysis
Porter's Five Forces Model
Bargaining Power of Suppliers
Bargaining Power of Buyers
Threat of Substitutes
Threat of New Entrants
Degree of Competition
Market Share Analysis
Strategy Analysis
Patents Analysis
Key Patents Granted
Recent Patent Applications
Key Market Developments
Chapter 9 Company Profiles
7D VISION
Business Overview
Business Performance/Financials
Product Offering
ALPHABET INC. (GOOGLE INC.)
Company Overview:
Business Performance
Google Daydream View
Strategic Overview
CHRISTIE DIGITAL SYSTEMS USA INC.
Business Overview
Business Performance/Financials
Product Offering
DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD)
Business Overview
Business Performance/Financials
Product Offering
EMAGIN, INC.
Business Overview
Business Performance/Financials
Product Offering
EON REALITY INC.
Business Overview
Business Performance/Financials
Product Offering
GRAVITY JACK INC.
Business Overview
Business Performance/Financials
Service Offering
HTC CORP.
Business Overview
Product and Service Offering
Product Specifications 
Developments and Strategies
HUAWEI TECHNOLOGIES CO., LTD.
Business Overview
Product Offerings
IAMGENIUSVR
Business Overview
Business Performance/Financials
Product Offering
MARXENT LABS LLC
Business Overview
Business Performance/Financials
Product Offering
MERGE LABS, INC.
Business Overview
Business Performance/Financials
Product Offering
NINTENDO CO. LTD
Business Overview
Product Offering
NVIDIA CORP.
Product Portfolio
OCTAGON STUDIO LTD.
Business Overview
Business Performance/Financials
Product Offering
OCULUS VR LLC
Company Overview:
Business Performance/Financials
Product Portfolio
Oculus Rift Specification:
Key Developments
PICO TECHNOLOGY CO LTD
Business Overview
Business Performance/Financials
Product Offering
QUALCOMM INC.
Business Overview
Product Portfolio
Developments and Strategies
SAMSUNG ELECTRONICS CO., LTD.
Business Overview
Product and Service Offering
Product Specifications
Developments and Strategies
SONY CORPORATION
Company Overview
Product and Service Offering
Product Specifications
Developments and Strategies
TPCAST
Business Overview
Business Performance/Financials
Product Offering
UNITY TECHNOLOGIES
Business Overview
Business Performance/Financials
Product Portfolio
Key Developments 
VIRTALIS LTD.
Business Overview
Business Performance/Financials
Product Offering
VR UNION LTD.
Business Overview
Business Performance/Financials
Product Offering
WORLDVIZ
Business Overview
Business Performance/Financials
Product Portfolio
Key Developments
ZEISS
Business Overview
Product Specifications 
Financials 
Key Developments

 

Summary Table A : Global Virtual Reality Technologies Market, by Type, Through 2022
Summary Table B : Global Market for Virtual Reality Technologies, by Application, Through 2022
Table 1 : Global Market for Virtual Reality Technologies, by Component, Through 2022
Table 2 : Global Market for Virtual Reality Technologies, by Technology, Through 2022
Table 3 : Global Market for Fully Immersive Technology Used in VR by Region, Through 2022
Table 4 : Global Market for Non-Immersive Technology Used in VR by Region, Through 2022
Table 5 : Global Market for Semi-Immersive Technology Used in VR by Region, Through 2022
Table 6 : Global Market for Distributed Technology Used in VR By Region, Through 2022
Table 7 : VR Technologies Comparison
Table 8 : Global Market for Virtual Reality Technologies, by Application, Through 2022
Table 9 : Global Market for VR Used in Healthcare, by Region, Through 2022
Table 10 : Global Market for VR Used in Gaming, by Region, Through 2022
Table 11 : Global Market for VR Used in Education, by Region, Through 2022
Table 12 : Global Market for VR Used in Military, By Region, Through 2022
Table 13 : Global Market for VR Used in Engineering, by Region, Through 2022
Table 14 : Global Market for VR Used in Others, by Region, Through 2022
Table 15 : Global Virtual Reality Technologies Market, by Region, Through 2022
Table 16 : North America Virtual Reality Technologies Market, by Country, Through 2022
Table 17 : North America Virtual Reality Technologies Market, by Component, Through 2022
Table 18 : North America Virtual Reality Technologies Market, by Technology, Through 2022
Table 19 : North America Virtual Reality Technologies Market, by Application, Through 2022
Table 20 : Europe Virtual Reality Technologies Market, by Country, Through 2022
Table 21 : Europe Virtual Reality Technologies Market, by Component, Through 2022
Table 22 : Europe Virtual Reality Technologies Market, by Technology, Through 2022
Table 23 : Europe Virtual Reality Technologies Market, by Application, Through 2022
Table 24 : Asia Pacific Virtual Reality Technologies Market, by Country, Through 2022
Table 25 : Asia Pacific Virtual Reality Technologies Market, by Component, Through 2022
Table 26 : Asia Pacific Virtual Reality Technologies Market, by Technology, Through 2022
Table 27 : Asia Pacific Virtual Reality Technologies Market, by Application, Through 2022
Table 28 : RoW Virtual Reality Technologies Market, by Component, Through 2022
Table 29 : RoW Virtual Reality Technologies Market, by Technology, Through 2022
Table 30 : RoW Virtual Reality Technologies Market, by Application, Through 2022
Table 31 : Global Maket Share Analysis for VR Hardware, by Company, 2016
Table 32 : List of Recent Patent Application
Table 33 : Key Developments in the Virtual Reality Technologies Industry
Table 34 : Alphabet Inc., Net Revenue, 2014-2016
Table 35 : Google Inc., Product Portfolio
Table 36 : Google Inc., Key Developments
Table 37 : HTC Corporation., Net Revenue, 2014-2016
Table 38 : HTC Corporation., Key Developments
Table 39 : Huawei Technologies Co. Ltd., Net Revenue, 2014-2016
Table 40 : Huawei Technologies Co. Ltd., Key Developments
Table 41 : Nintendo Co. Ltd, Net Revenue, 2014-2016
Table 42 : Nvidia Corporation., Product Portfolio
Table 43 : Nvidia Corporation., Net Revenue, 2014-2016
Table 44 : Nvidia Corporation., Key developments
Table 45 : Oculus VR LLC., Product Portfolio
Table 46 : Oculus VR LLC., Key Developments
Table 47 : Qualcomm Inc., Net Revenue, 2014-2016
Table 48 : Qualcomm Inc., Key Developments
Table 49 : Samsung Electronics., Net Revenue 2014-2016
Table 50 : Samsung Electronics Inc., Key Developments
Table 51 : Sony Corporation, Net Revenue, 2014-2016
Table 52 : Sony Corporation, Key Developments
Table 53 : Unity Technologies, Key Developments
Table 54 : Worldviz., Product Portfolio
Table 55 : Worldviz, Key developments
Table 56 : Zeiss International., Product Portfolio
Table 57 : Zeiss International., Net Revenue, 2014-2016
Table 58 : Zeiss International., Key Developments

 

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