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The Reality of Virtual Reality: Analysis of Major Vendors Patent Portfolios

Published By :

Market Intelligence & Consulting Institute

Published Date : May 2016

Category :

Virtual Reality

No. of Pages : 17 Pages

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies' patent portfolios and looks into their deployment.

Table of Contents

1. Patent Mining 

2. Data Mining Analysis 

2.1 Relative R&D Strength 

3. Vendors' Patent Deployment 
3.1 International Patent Assignees 
3.2 Overview of Major VR Patent Assignees 
3.2.1 Microsoft 
3.2.2 Immersion Corporation 
3.2.3 Sony 
3.2.4 Google 
3.2.5 Oculus VR 
MIC Perspective 
Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems 
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications 

Glossary of Terms 
List of Companies 

List of Table

Table 1: Relative R&D Intensity of Top 20 VR Patent Assignees 
Table 2: VR Patents in Applications vs International Assignees 
Table 3: VR Patents in GUI vs International Assignees 

List of Chart

Figure 1: Major Vendors' VR Devices on the Market 

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