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Gesture Recognition for Mobile Devices to Expand at 61% CAGR from 2017 to 2021 Spurred by Use in Processors

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Published on : Jun 13, 2017

Albany, New York, June 13, 2017: The report is a comprehensive analysis of the key factors boosting the growth of this market and those factors that are challenging or obstructing the growth of the market. The key segments of this market have been analyzed and studied individually, wherein details such as market size of the segment, factors leading to the growth or decline of the segment, and also reveals the fastest growing segment. The market has been studied on the global as well as regional basis. 

According to the report the global gesture recognition for mobile devices market will witness a massive growth and expand at a whopping 61% CAGR between 2017 and 2021. By geography, the market is expected to be most lucrative in the Asia Pacific region on account of it being a leading market for smart TVs, computers, smartphones, and others. Asia Pacific is projected to account for 49% of the total market share by 2021. Leading companies such as Samsung and LG, in Asia Pacific make use of high end smartphones with gesture recognition. 

Players in the global gesture recognition for mobile devices market are striving to develop new processors that support gesture recognition technology. Players are also increasingly participating in mergers and acquisitions, partnerships, and collaborations with companies that are operating in the gesture recognition field. This is helping them to get a smoother integration of gesture recognition technology for their processors and also get single chip gesture solutions which are compatible with TOF cameras present in consumer electronic devices. 

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Players are introducing 3D cameras that can be used in electronic devices such as PCs, laptops, and gaming consoles. Therefore, OEMs are making use of strategies that can bundle different technologies and product to make an entry in the market. These vendors are concentrated on improving end user experience. Hence, OEMs are bundling gesture recognition technology with pico projectors, enabling enhanced user experience. This is expected to allow users to play AR games via gestures. 

The global gesture recognition for mobile devices market is fragmented with many players present across different device categories. Players in the market are developing innovative products presenting better features, but the competition is low. Players are also offering gesture recognition for portable tablets and PCs and yet the competition is low. This is expected to change and competition will increase as new players enter in the market with different products. Some of the players operating in the global gesture recognition for mobile devices market are: eyeSight Technologies, ArcSoft, Crunchfish, Microsoft, Intel,  PointGrab, SoftKinetic, Samsung, and Sony. 

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