Published on : Jun 20, 2016
ALBANY, New York, June 20, 2016: ResearchMoz.us has added a new report to its database on the global industries of ICT. The report is titled “Global Cloud Gaming Market 2016-2020” and encompasses all factors responsible for shaping this market for the given forecast period.
According to the report, the global cloud gaming market is progressing at a CAGR Of 29.33% from 2016 to 2020.
The key driver of the global cloud gaming market is the overall reduction in costs of technologies implemented in the market. As the demand for cloud gaming increases, game makers and platform providers are looking to increase their market shares, leading to a healthy competitive scenario. This allows the vendors to try and lower the prices of their products and services in order to attract more consumers.
Additionally, the global cloud gaming market is also propelled by the reduction in the number of hassles involved in installing a game. The lowered installation times, or the complete lack of it, has enabled users to engage in a faster and more immersive gaming experience, thereby increasing their preference for cloud gaming.
Another factor that can work in favor of games developers is the reduced chances of game software piracy for cloud-based games. Piracy is highly prevalent in gaming, and therefore developers are constantly looking for ways to reduce it. Cloud computing can provide a strong solution for this problem. This can prompt games developers to favor the global cloud gaming market more, increasing its growth rate.
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However, the global cloud gaming market is still being hindered by growing concerns over data security and integrity over the cloud. Hackers may be able to gain access to sensitive user and developer data, or could corrupt the data rendering it unusable.
The report includes insights from industry expert on the global cloud gaming market regarding one of the major trends in it, which is the growing prevalence of free-to-pay models. Developers can efficiently utilize cloud gaming technologies to create game models that can help generate revenues from means other than direct game purchases, allowing a larger user base to access the games.
A regional segmentation of the global cloud gaming market is also provided in the report. This takes into account the three major regions of the America, APAC, and EMEA.
The competitive landscape of the global cloud gaming market has been analyzed with respect to the key vendors of the market. The report analyzes their key strengths and weaknesses, as well as the overall opportunities and threats faced by each of them. The list of key players in the report include Ubisoft Entertainment, Sony Computer Entertainment, PlayGiga, NVidia, and G-Cluster.
Additionally, the report mentions several other prominent vendors, such as Valve, Samsung Electronics, Nintendo, Microsoft, Happy Cloud, GamingCloud, Crytek, and Amazon.
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