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Global VR(Virtual Reality)&AR (Augmented Reality) Device Market Professional Survey Report 2016

Published By :

QYResearch

Published Date : May 2016

Category :

Virtual Reality

No. of Pages : 155 Pages

This report
Mainly covers the following product types
Mobile
PC/Home console
Headset AR
Other
The segment applications including
Home Use
Commercial Use
Segment regions including (the separated region report can also be offered)
US
China
Japan
Germany
UK
Ireland
Finland
The players list (Partly, Players you are interested in can also be added)
SAMSUNG
MICROSOFT
GOOGLE
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
castAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Epson
With no less than 15 top producers.

Data including (both global and regions): Market Size (both volume - Unit and value - million USD), Market Share, Production data, Consumption data, Trade data, Price - USD/Unit, Cost, Gross margin etc.

More detailed information, please refer to the attachment file and table of contents. If you have other requirements, please contact us, we can also offer!


Table of Contents

1 Industry Overview of VRVirtual Reality&ARAugmented RealityDevice
1.1 Definition and Specifications of VRVirtual Reality&ARAugmented RealityDevice
1.1.1 Definition of VRVirtual Reality&ARAugmented RealityDevice
1.1.2 Specifications of VRVirtual Reality&ARAugmented RealityDevice
1.1.2.1 Mobile
1.1.2.2 PC/Home console
1.1.2.3 Headset AR
1.1.2.4 Other
1.2 Classification of VRVirtual Reality&ARAugmented RealityDevice
1.2.1 Mobile
1.2.2 PC/Home console
1.2.3 Headset AR
1.2.4 Other
1.3 Applications of VRVirtual Reality&ARAugmented RealityDevice
1.3.1 Home Use
1.3.2 Commercial Use
1.4 Industry Chain Structure of VRVirtual Reality&ARAugmented RealityDevice
1.5 Industry Overview and Major Regions Status of VRVirtual Reality&ARAugmented RealityDevice
1.5.1 Industry Overview of VRVirtual Reality&ARAugmented RealityDevice
1.5.2 Global Major Regions Status of VRVirtual Reality&ARAugmented RealityDevice
1.6 Industry Policy Analysis of VRVirtual Reality&ARAugmented RealityDevice
1.7 Industry News Analysis of VRVirtual Reality&ARAugmented RealityDevice

2 Manufacturing Cost Structure Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.1 Raw Material Suppliers and Price Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.2 Equipment Suppliers and Price Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.3 Labor Cost Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.4 Other Costs Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.5 Manufacturing Cost Structure Analysis of VRVirtual Reality&ARAugmented RealityDevice
2.6 Manufacturing Process Analysis of VRVirtual Reality&ARAugmented RealityDevice

3 Technical Data and Manufacturing Plants Analysis of VRVirtual Reality&ARAugmented RealityDevice
3.1 Capacity and Commercial Production Date of Global VRVirtual Reality&ARAugmented RealityDevice Major Manufacturers in 2015
3.2 Manufacturing Plants Distribution of Global VRVirtual Reality&ARAugmented RealityDevice Major Manufacturers in 2015
3.3 R&D Status and Technology Source of Global VRVirtual Reality&ARAugmented RealityDevice Major Manufacturers in 2015
3.4 Raw Materials Sources Analysis of Global VRVirtual Reality&ARAugmented RealityDevice Major Manufacturers in 2015

4 Global VRVirtual Reality&ARAugmented RealityDevice Overall Market Overview
4.1 2011-2016E Overall Market Analysis
4.2.1 2011-2015 Global VRVirtual Reality&ARAugmented RealityDevice Capacity and Growth Rate Analysis
4.2.2 2015 VRVirtual Reality&ARAugmented RealityDevice Capacity Analysis (Company Segment)
4.3 Sales Analysis
4.3.1 2011-2015 Global VRVirtual Reality&ARAugmented RealityDevice Sales and Growth Rate Analysis
4.3.2 2015 VRVirtual Reality&ARAugmented RealityDevice Sales Analysis (Company Segment)
4.4 Sales Price Analysis
4.4.1 2011-2015 Global VRVirtual Reality&ARAugmented RealityDevice Sales Price
4.4.2 2015 VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis (Company Segment)
4.5 Gross Margin Analysis
4.5.1 2011-2015 Global VRVirtual Reality&ARAugmented RealityDevice Gross Margin
4.5.2 2015 VRVirtual Reality&ARAugmented RealityDevice Gross Margin Analysis (Company Segment)

5 VRVirtual Reality&ARAugmented RealityDevice Regional Market Analysis
5.1 US VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.1.1 US VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.1.2 US 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.1.3 US 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.1.4 US 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.2 China VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.2.1 China VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.2.2 China 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.2.3 China 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.2.4 China 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.3 Japan VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.3.1 Japan VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.3.2 Japan 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.3.3 Japan 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.3.4 Japan 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.4 Germany VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.4.1 Germany VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.4.2 Germany 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.4.3 Germany 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.4.4 Germany 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.5 UK VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.5.1 UK VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.5.2 UK 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.5.3 UK 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.5.4 UK 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.6 Ireland VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.6.1 Ireland VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.6.2 Ireland 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.6.3 Ireland 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.6.4 Ireland 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis
5.7 Finland VRVirtual Reality&ARAugmented RealityDevice Market Analysis
5.7.1 Finland VRVirtual Reality&ARAugmented RealityDevice Market Overview
5.7.2 Finland 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Local Supply, Import, Export, Local Consumption Analysis
5.7.3 Finland 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales Price Analysis
5.7.4 Finland 2015 VRVirtual Reality&ARAugmented RealityDevice Market Share Analysis

6 Global 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Segment Market Analysis (by Type)
6.1 Global 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Sales by Type
6.2 Different Types VRVirtual Reality&ARAugmented RealityDevice Product Interview Price Analysis
6.3 Different Types VRVirtual Reality&ARAugmented RealityDevice Product Driving Factors Analysis
6.3.1 Mobile VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis
6.3.2 PC/Home console VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis
6.3.3 Headset AR VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis
6.3.4 Other VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis

7 Global 2011-2016E VRVirtual Reality&ARAugmented RealityDevice Segment Market Analysis (by Application)
7.1 Global 2011-2016E Consumption by Application
7.2 Different Application Product Interview Price Analysis
7.3 Different Application Product Driving Factors Analysis
7.3.1 Home Use VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis
7.3.2 Commercial Use VRVirtual Reality&ARAugmented RealityDevice Growth Driving Factor Analysis

8 Major Manufacturers Analysis of VRVirtual Reality&ARAugmented RealityDevice
8.1 SAMSUNG
8.1.1 Company Profile
8.1.2 Product Picture and Specifications
8.1.3 SAMSUNG 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.1.4 SAMSUNG 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.2 MICROSOFT
8.2.1 Company Profile
8.2.2 Product Picture and Specifications
8.2.3 MICROSOFT 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.2.4 MICROSOFT 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.3 GOOGLE
8.3.1 Company Profile
8.3.2 Product Picture and Specifications
8.3.3 GOOGLE 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.3.4 GOOGLE 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.4 FaceBook
8.4.1 Company Profile
8.4.2 Product Picture and Specifications
8.4.3 FaceBook 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.4.4 FaceBook 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.5 Carl Zeiss
8.5.1 Company Profile
8.5.2 Product Picture and Specifications
8.5.3 Carl Zeiss 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.5.4 Carl Zeiss 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.6 Baofeng
8.6.1 Company Profile
8.6.2 Product Picture and Specifications
8.6.3 Baofeng 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.6.4 Baofeng 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.7 Sony
8.7.1 Company Profile
8.7.2 Product Picture and Specifications
8.7.3 Sony 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.7.4 Sony 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.8 Razer
8.8.1 Company Profile
8.8.2 Product Picture and Specifications
8.8.3 Razer 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.8.4 Razer 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.9 HTC
8.9.1 Company Profile
8.9.2 Product Picture and Specifications
8.9.3 HTC 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.9.4 HTC 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.10 Daqri
8.10.1 Company Profile
8.10.2 Product Picture and Specifications
8.10.3 Daqri 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.10.4 Daqri 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.11 AMD
8.11.1 Company Profile
8.11.2 Product Picture and Specifications
8.11.3 AMD 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.11.4 AMD 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.12 Atheer
8.12.1 Company Profile
8.12.2 Product Picture and Specifications
8.12.3 Atheer 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.12.4 Atheer 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.13 Meta
8.13.1 Company Profile
8.13.2 Product Picture and Specifications
8.13.3 Meta 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.13.4 Meta 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.14 castAR
8.14.1 Company Profile
8.14.2 Product Picture and Specifications
8.14.3 castAR 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.14.4 castAR 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.15 Skully
8.15.1 Company Profile
8.15.2 Product Picture and Specifications
8.15.3 Skully 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.15.4 Skully 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.16 HP
8.16.1 Company Profile
8.16.2 Product Picture and Specifications
8.16.3 HP 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.16.4 HP 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.17 Antvr
8.17.1 Company Profile
8.17.2 Product Picture and Specifications
8.17.3 Antvr 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.17.4 Antvr 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.18 Lumus
8.18.1 Company Profile
8.18.2 Product Picture and Specifications
8.18.3 Lumus 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.18.4 Lumus 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.19 Fove
8.19.1 Company Profile
8.19.2 Product Picture and Specifications
8.19.3 Fove 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.19.4 Fove 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.20 Sulon
8.20.1 Company Profile
8.20.2 Product Picture and Specifications
8.20.3 Sulon 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.20.4 Sulon 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.21 JINWEIDU
8.21.1 Company Profile
8.21.2 Product Picture and Specifications
8.21.3 JINWEIDU 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.21.4 JINWEIDU 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.22 Virglass
8.22.1 Company Profile
8.22.2 Product Picture and Specifications
8.22.3 Virglass 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.22.4 Virglass 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.23 Emaxv
8.23.1 Company Profile
8.23.2 Product Picture and Specifications
8.23.3 Emaxv 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.23.4 Emaxv 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis
8.24 Epson
8.24.1 Company Profile
8.24.2 Product Picture and Specifications
8.24.3 Epson 2015 VRVirtual Reality&ARAugmented RealityDevice Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.24.4 Epson 2015 VRVirtual Reality&ARAugmented RealityDevice Business Region Distribution Analysis

9 Development Trend of Analysis of Market
9.1 Global Market Trend Analysis
9.1.1 Global 2016-2021 Market Size (Volume and Value) Forecast
9.1.2 Global 2016-2021 Sales Price Forecast
9.1.3 Global 2016-2021 Gross Margin Forecast
9.2 Regional Market Trend
9.2.1 US 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.2 China 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.3 Japan 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.4 Germany 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.5 UK 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.6 Ireland 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.2.7 Finland 2016-2021 VRVirtual Reality&ARAugmented RealityDevice Consumption Forecast
9.3 Market Trend (Product type)
9.4 Market Trend (Application)

10 VRVirtual Reality&ARAugmented RealityDevice Marketing Model Analysis
10.1 VRVirtual Reality&ARAugmented RealityDevice Regional Marketing Model Analysis
10.2 VRVirtual Reality&ARAugmented RealityDevice International Trade Model Analysis
10.3 Traders or Distributors with Contact Information of VRVirtual Reality&ARAugmented RealityDevice by Regions
10.4 VRVirtual Reality&ARAugmented RealityDevice Supply Chain Analysis

11 Consumers Analysis of VRVirtual Reality&ARAugmented RealityDevice
11.1 Consumer 1 Analysis
11.2 Consumer 2 Analysis
11.3 Consumer 3 Analysis
11.4 Consumer 4 Analysis


12 New Project Investment Feasibility Analysis of VRVirtual Reality&ARAugmented RealityDevice
12.1 New Project SWOT Analysis of VRVirtual Reality&ARAugmented RealityDevice
12.2 New Project Investment Feasibility Analysis of VRVirtual Reality&ARAugmented RealityDevice

13 Conclusion of the Global VRVirtual Reality&ARAugmented RealityDevice Market Professional Survey Report 2016






























































































































































































































































































































































































































































































































































































































































































































































































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