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Global Virtual Reality Market Research Report 2016

Published By :

QYResearch

Published Date : Oct 2016

Category :

Virtual Reality

No. of Pages : 103 Pages

Notes:
Production, means the output of Virtual Reality
Revenue, means the sales value of Virtual Reality

This report studies Virtual Reality in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering
Avegant
Beijing ANTVR Technology
Criffin
EON Reality
Google
HTC
ImmersiON-VRelia
Leap Motion
Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Virtual Reality in these regions, from 2011 to 2021 (forecast), like
North America
Europe
China
Japan
Southeast Asia
India
Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
The?host?VR?head
Mobile?client?VR?box
Type III
Split by application, this report focuses on consumption, market share and growth rate of Virtual Reality in each application, can be divided into
Military
Education
Healthcare
Entertainment

Table of Contents

Global Virtual Reality Market Research Report 2016
1 Virtual Reality Market Overview
1.1 Product Overview and Scope of Virtual Reality
1.2 Virtual Reality Segment by Type
1.2.1 Global Production Market Share of Virtual Reality by Type in 2015
1.2.2 The?host?VR?head
1.2.3 Mobile?client?VR?box
1.2.4 Type III
1.3 Virtual Reality Segment by Application
1.3.1 Virtual Reality Consumption Market Share by Application in 2015
1.3.2 Military
1.3.3 Education
1.3.4 Healthcare
1.3.5 Entertainment
1.4 Virtual Reality Market by Region
1.4.1 North America Status and Prospect (2011-2021)
1.4.2 Europe Status and Prospect (2011-2021)
1.4.3 China Status and Prospect (2011-2021)
1.4.4 Japan Status and Prospect (2011-2021)
1.4.5 Southeast Asia Status and Prospect (2011-2021)
1.4.6 India Status and Prospect (2011-2021)
1.5 Global Market Size (Value) of Virtual Reality (2011-2021)

2 Global Virtual Reality Market Competition by Manufacturers
2.1 Global Virtual Reality Production and Share by Manufacturers (2015 and 2016)
2.2 Global Virtual Reality Revenue and Share by Manufacturers (2015 and 2016)
2.3 Global Virtual Reality Average Price by Manufacturers (2015 and 2016)
2.4 Manufacturers Virtual Reality Manufacturing Base Distribution, Sales Area and Product Type
2.5 Virtual Reality Market Competitive Situation and Trends
2.5.1 Virtual Reality Market Concentration Rate
2.5.2 Virtual Reality Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Virtual Reality Production, Revenue (Value) by Region (2011-2016)
3.1 Global Virtual Reality Production by Region (2011-2016)
3.2 Global Virtual Reality Production Market Share by Region (2011-2016)
3.3 Global Virtual Reality Revenue (Value) and Market Share by Region (2011-2016)
3.4 Global Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.5 North America Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.6 Europe Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.7 China Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.8 Japan Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.9 Southeast Asia Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
3.10 India Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)

4 Global Virtual Reality Supply (Production), Consumption, Export, Import by Regions (2011-2016)
4.1 Global Virtual Reality Consumption by Regions (2011-2016)
4.2 North America Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)
4.3 Europe Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)
4.4 China Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)
4.5 Japan Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)
4.6 Southeast Asia Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)
4.7 India Virtual Reality Production, Consumption, Export, Import by Regions (2011-2016)

5 Global Virtual Reality Production, Revenue (Value), Price Trend by Type
5.1 Global Virtual Reality Production and Market Share by Type (2011-2016)
5.2 Global Virtual Reality Revenue and Market Share by Type (2011-2016)
5.3 Global Virtual Reality Price by Type (2011-2016)
5.4 Global Virtual Reality Production Growth by Type (2011-2016)

6 Global Virtual Reality Market Analysis by Application
6.1 Global Virtual Reality Consumption and Market Share by Application (2011-2016)
6.2 Global Virtual Reality Consumption Growth Rate by Application (2011-2016)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global Virtual Reality Manufacturers Profiles/Analysis
7.1 Avegant
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors
7.1.2 Virtual Reality Product Type, Application and Specification
7.1.2.1 Type I
7.1.2.2 Type II
7.1.3 Avegant Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.1.4 Main Business/Business Overview
7.2 Beijing ANTVR Technology
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors
7.2.2 Virtual Reality Product Type, Application and Specification
7.2.2.1 Type I
7.2.2.2 Type II
7.2.3 Beijing ANTVR Technology Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.2.4 Main Business/Business Overview
7.3 Criffin
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors
7.3.2 Virtual Reality Product Type, Application and Specification
7.3.2.1 Type I
7.3.2.2 Type II
7.3.3 Criffin Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.3.4 Main Business/Business Overview
7.4 EON Reality
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors
7.4.2 Virtual Reality Product Type, Application and Specification
7.4.2.1 Type I
7.4.2.2 Type II
7.4.3 EON Reality Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.4.4 Main Business/Business Overview
7.5 Google
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors
7.5.2 Virtual Reality Product Type, Application and Specification
7.5.2.1 Type I
7.5.2.2 Type II
7.5.3 Google Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.5.4 Main Business/Business Overview
7.6 HTC
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors
7.6.2 Virtual Reality Product Type, Application and Specification
7.6.2.1 Type I
7.6.2.2 Type II
7.6.3 HTC Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.6.4 Main Business/Business Overview
7.7 ImmersiON-VRelia
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors
7.7.2 Virtual Reality Product Type, Application and Specification
7.7.2.1 Type I
7.7.2.2 Type II
7.7.3 ImmersiON-VRelia Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.7.4 Main Business/Business Overview
7.8 Leap Motion
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors
7.8.2 Virtual Reality Product Type, Application and Specification
7.8.2.1 Type I
7.8.2.2 Type II
7.8.3 Leap Motion Virtual Reality Production, Revenue, Price and Gross Margin (2015 and 2016)
7.8.4 Main Business/Business Overview

8 Virtual Reality Manufacturing Cost Analysis
8.1 Virtual Reality Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Virtual Reality

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Virtual Reality Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Virtual Reality Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global Virtual Reality Market Forecast (2016-2021)
12.1 Global Virtual Reality Production, Revenue Forecast (2016-2021)
12.2 Global Virtual Reality Production, Consumption Forecast by Regions (2016-2021)
12.3 Global Virtual Reality Production Forecast by Type (2016-2021)
12.4 Global Virtual Reality Consumption Forecast by Application (2016-2021)
12.5 Virtual Reality Price Forecast (2016-2021)

13 Research Findings and Conclusion

14 Appendix
Author List
Disclosure Section
Research Methodology
Data Source
China Disclaimer


List of Table

List of Tables and Figures

Figure Picture of Virtual Reality
Figure Global Production Market Share of Virtual Reality by Type in 2015
Figure Product Picture of The?host?VR?head
Table Major Manufacturers of The?host?VR?head
Figure Product Picture of Mobile?client?VR?box
Table Major Manufacturers of Mobile?client?VR?box
Figure Product Picture of Type III
Table Major Manufacturers of Type III
Table Virtual Reality Consumption Market Share by Application in 2015
Figure Military Examples
Figure Education Examples
Figure Healthcare Examples
Figure Entertainment Examples
Figure North America Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure Europe Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure China Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure Japan Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure Southeast Asia Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure India Virtual Reality Revenue (Million USD) and Growth Rate (2011-2021)
Figure Global Virtual Reality Revenue (Million UDS) and Growth Rate (2011-2021)
Table Global Virtual Reality Capacity of Key Manufacturers (2015 and 2016)
Table Global Virtual Reality Capacity Market Share by Manufacturers (2015 and 2016)
Figure Global Virtual Reality Capacity of Key Manufacturers in 2015
Figure Global Virtual Reality Capacity of Key Manufacturers in 2016
Table Global Virtual Reality Production of Key Manufacturers (2015 and 2016)
Table Global Virtual Reality Production Share by Manufacturers (2015 and 2016)
Figure 2015 Virtual Reality Production Share by Manufacturers
Figure 2016 Virtual Reality Production Share by Manufacturers
Table Global Virtual Reality Revenue (Million USD) by Manufacturers (2015 and 2016)
Table Global Virtual Reality Revenue Share by Manufacturers (2015 and 2016)
Table 2015 Global Virtual Reality Revenue Share by Manufacturers
Table 2016 Global Virtual Reality Revenue Share by Manufacturers
Table Global Market Virtual Reality Average Price of Key Manufacturers (2015 and 2016)
Figure Global Market Virtual Reality Average Price of Key Manufacturers in 2015
Table Manufacturers Virtual Reality Manufacturing Base Distribution and Sales Area
Table Manufacturers Virtual Reality Product Type
Figure Virtual Reality Market Share of Top 3 Manufacturers
Figure Virtual Reality Market Share of Top 5 Manufacturers
Table Global Virtual Reality Capacity by Regions (2011-2016)
Figure Global Virtual Reality Capacity Market Share by Regions (2011-2016)
Figure Global Virtual Reality Capacity Market Share by Regions (2011-2016)
Figure 2015 Global Virtual Reality Capacity Market Share by Regions
Table Global Virtual Reality Production by Regions (2011-2016)
Figure Global Virtual Reality Production and Market Share by Regions (2011-2016)
Figure Global Virtual Reality Production Market Share by Regions (2011-2016)
Figure 2015 Global Virtual Reality Production Market Share by Regions
Table Global Virtual Reality Revenue by Regions (2011-2016)
Table Global Virtual Reality Revenue Market Share by Regions (2011-2016)
Table 2015 Global Virtual Reality Revenue Market Share by Regions
Table Global Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table North America Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table Europe Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table China Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table Japan Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table Southeast Asia Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table India Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Table Global Virtual Reality Consumption Market by Regions (2011-2016)
Table Global Virtual Reality Consumption Market Share by Regions (2011-2016)
Figure Global Virtual Reality Consumption Market Share by Regions (2011-2016)
Figure 2015 Global Virtual Reality Consumption Market Share by Regions
Table North America Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table Europe Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table China Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table Japan Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table Southeast Asia Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table India Virtual Reality Production, Consumption, Import & Export (2011-2016)
Table Global Virtual Reality Production by Type (2011-2016)
Table Global Virtual Reality Production Share by Type (2011-2016)
Figure Production Market Share of Virtual Reality by Type (2011-2016)
Figure 2015 Production Market Share of Virtual Reality by Type
Table Global Virtual Reality Revenue by Type (2011-2016)
Table Global Virtual Reality Revenue Share by Type (2011-2016)
Figure Production Revenue Share of Virtual Reality by Type (2011-2016)
Figure 2015 Revenue Market Share of Virtual Reality by Type
Table Global Virtual Reality Price by Type (2011-2016)
Figure Global Virtual Reality Production Growth by Type (2011-2016)
Table Global Virtual Reality Consumption by Application (2011-2016)
Table Global Virtual Reality Consumption Market Share by Application (2011-2016)
Figure Global Virtual Reality Consumption Market Share by Application in 2015
Table Global Virtual Reality Consumption Growth Rate by Application (2011-2016)
Figure Global Virtual Reality Consumption Growth Rate by Application (2011-2016)
Table Avegant Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Avegant Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure Avegant Virtual Reality Market Share (2011-2016)
Table Beijing ANTVR Technology Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Beijing ANTVR Technology Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure Beijing ANTVR Technology Virtual Reality Market Share (2011-2016)
Table Criffin Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Criffin Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure Criffin Virtual Reality Market Share (2011-2016)
Table EON Reality Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table EON Reality Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure EON Reality Virtual Reality Market Share (2011-2016)
Table Google Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Google Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure Google Virtual Reality Market Share (2011-2016)
Table HTC Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table HTC Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure HTC Virtual Reality Market Share (2011-2016)
Table ImmersiON-VRelia Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table ImmersiON-VRelia Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure ImmersiON-VRelia Virtual Reality Market Share (2011-2016)
Table Leap Motion Basic Information, Manufacturing Base, Sales Area and Its Competitors
Table Leap Motion Virtual Reality Production, Revenue, Price and Gross Margin (2011-2016)
Figure Leap Motion Virtual Reality Market Share (2011-2016)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Virtual Reality
Figure Manufacturing Process Analysis of Virtual Reality
Figure Virtual Reality Industrial Chain Analysis
Table Raw Materials Sources of Virtual Reality Major Manufacturers in 2015
Table Major Buyers of Virtual Reality
Table Distributors/Traders List
Figure Global Virtual Reality Production and Growth Rate Forecast (2016-2021)
Figure Global Virtual Reality Revenue and Growth Rate Forecast (2016-2021)
Table Global Virtual Reality Production Forecast by Regions (2016-2021)
Table Global Virtual Reality Consumption Forecast by Regions (2016-2021)
Table Global Virtual Reality Production Forecast by Type (2016-2021)
Table Global Virtual Reality Consumption Forecast by Application (2016-2021)














































































































































































































































































































































































































































































































































































































































































































































































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