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Global In-Car Entertainment Market Research Report 2017

Published By :

QYResearch

Published Date : Jan 2017

Category :

Semiconductors

No. of Pages : 120 Pages

Notes:
Production, means the output of In-Car Entertainment
Revenue, means the sales value of In-Car Entertainment

This report studies In-Car Entertainment in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with capacity, production, price, revenue and market share for each manufacturer, covering
Harman International
Pioneer
JVC-Kenwood
Deplhi
Denso
Alpine
Bosch
TomTom
Garmin
Intel
KPIT
Luxoft
Nuance
Aha-Harman
Meego
Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of In-Car Entertainment in these regions, from 2011 to 2021 (forecast), like
North America
Europe
China
Japan
Korea
Taiwan
Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
Audio Players
Video Display Screen
Navigation Unit
Communication and Internet Devices
Split by application, this report focuses on consumption, market share and growth rate of In-Car Entertainment in each application, can be divided into
In-Vehicle Entertainment
Information Solution
Others

Table of Contents

Global In-Car Entertainment Market Research Report 2017
1 In-Car Entertainment Market Overview
1.1 Product Overview and Scope of In-Car Entertainment
1.2 In-Car Entertainment Segment by Type
1.2.1 Global Production Market Share of In-Car Entertainment by Type in 2015
1.2.2 Audio Players
1.2.3 Video Display Screen
1.2.4 Navigation Unit
1.2.5 Communication and Internet Devices
1.3 In-Car Entertainment Segment by Application
1.3.1 In-Car Entertainment Consumption Market Share by Application in 2015
1.3.2 In-Vehicle Entertainment
1.3.3 Information Solution
1.3.4 Others
1.4 In-Car Entertainment Market by Region
1.4.1 North America Status and Prospect (2012-2022)
1.4.2 Europe Status and Prospect (2012-2022)
1.4.3 China Status and Prospect (2012-2022)
1.4.4 Japan Status and Prospect (2012-2022)
1.4.5 Korea Status and Prospect (2012-2022)
1.4.6 Taiwan Status and Prospect (2012-2022)
1.5 Global Market Size (Value) of In-Car Entertainment (2012-2022)

2 Global In-Car Entertainment Market Competition by Manufacturers
2.1 Global In-Car Entertainment Production and Share by Manufacturers (2015 and 2016)
2.2 Global In-Car Entertainment Revenue and Share by Manufacturers (2015 and 2016)
2.3 Global In-Car Entertainment Average Price by Manufacturers (2015 and 2016)
2.4 Manufacturers In-Car Entertainment Manufacturing Base Distribution, Sales Area and Product Type
2.5 In-Car Entertainment Market Competitive Situation and Trends
2.5.1 In-Car Entertainment Market Concentration Rate
2.5.2 In-Car Entertainment Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global In-Car Entertainment Production, Revenue (Value) by Region (2012-2017)
3.1 Global In-Car Entertainment Production by Region (2012-2017)
3.2 Global In-Car Entertainment Production Market Share by Region (2012-2017)
3.3 Global In-Car Entertainment Revenue (Value) and Market Share by Region (2012-2017)
3.4 Global In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.5 North America In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.6 Europe In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.7 China In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.8 Japan In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.9 Korea In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)
3.10 Taiwan In-Car Entertainment Production, Revenue, Price and Gross Margin (2012-2017)

4 Global In-Car Entertainment Supply (Production), Consumption, Export, Import by Regions (2012-2017)
4.1 Global In-Car Entertainment Consumption by Regions (2012-2017)
4.2 North America In-Car Entertainment Production, Consumption, Export, Import (2012-2017)
4.3 Europe In-Car Entertainment Production, Consumption, Export, Import (2012-2017)
4.4 China In-Car Entertainment Production, Consumption, Export, Import (2012-2017)
4.5 Japan In-Car Entertainment Production, Consumption, Export, Import (2012-2017)
4.6 Korea In-Car Entertainment Production, Consumption, Export, Import (2012-2017)
4.7 Taiwan In-Car Entertainment Production, Consumption, Export, Import (2012-2017)

5 Global In-Car Entertainment Production, Revenue (Value), Price Trend by Type
5.1 Global In-Car Entertainment Production and Market Share by Type (2012-2017)
5.2 Global In-Car Entertainment Revenue and Market Share by Type (2012-2017)
5.3 Global In-Car Entertainment Price by Type (2012-2017)
5.4 Global In-Car Entertainment Production Growth by Type (2012-2017)

6 Global In-Car Entertainment Market Analysis by Application
6.1 Global In-Car Entertainment Consumption and Market Share by Application (2012-2017)
6.2 Global In-Car Entertainment Consumption Growth Rate by Application (2012-2017)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global In-Car Entertainment Manufacturers Profiles/Analysis
7.1 Harman International
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors
7.1.2 In-Car Entertainment Product Type, Application and Specification
7.1.2.1 Audio Players
7.1.2.2 Video Display Screen
7.1.3 Harman International In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.1.4 Main Business/Business Overview
7.2 Pioneer
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors
7.2.2 In-Car Entertainment Product Type, Application and Specification
7.2.2.1 Audio Players
7.2.2.2 Video Display Screen
7.2.3 Pioneer In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.2.4 Main Business/Business Overview
7.3 JVC-Kenwood
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors
7.3.2 In-Car Entertainment Product Type, Application and Specification
7.3.2.1 Audio Players
7.3.2.2 Video Display Screen
7.3.3 JVC-Kenwood In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.3.4 Main Business/Business Overview
7.4 Deplhi
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors
7.4.2 In-Car Entertainment Product Type, Application and Specification
7.4.2.1 Audio Players
7.4.2.2 Video Display Screen
7.4.3 Deplhi In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.4.4 Main Business/Business Overview
7.5 Denso
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors
7.5.2 In-Car Entertainment Product Type, Application and Specification
7.5.2.1 Audio Players
7.5.2.2 Video Display Screen
7.5.3 Denso In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.5.4 Main Business/Business Overview
7.6 Alpine
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors
7.6.2 In-Car Entertainment Product Type, Application and Specification
7.6.2.1 Audio Players
7.6.2.2 Video Display Screen
7.6.3 Alpine In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.6.4 Main Business/Business Overview
7.7 Bosch
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors
7.7.2 In-Car Entertainment Product Type, Application and Specification
7.7.2.1 Audio Players
7.7.2.2 Video Display Screen
7.7.3 Bosch In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.7.4 Main Business/Business Overview
7.8 TomTom
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors
7.8.2 In-Car Entertainment Product Type, Application and Specification
7.8.2.1 Audio Players
7.8.2.2 Video Display Screen
7.8.3 TomTom In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.8.4 Main Business/Business Overview
7.9 Garmin
7.9.1 Company Basic Information, Manufacturing Base and Its Competitors
7.9.2 In-Car Entertainment Product Type, Application and Specification
7.9.2.1 Audio Players
7.9.2.2 Video Display Screen
7.9.3 Garmin In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.9.4 Main Business/Business Overview
7.10 Intel
7.10.1 Company Basic Information, Manufacturing Base and Its Competitors
7.10.2 In-Car Entertainment Product Type, Application and Specification
7.10.2.1 Audio Players
7.10.2.2 Video Display Screen
7.10.3 Intel In-Car Entertainment Production, Revenue, Price and Gross Margin (2015 and 2016)
7.10.4 Main Business/Business Overview
7.11 KPIT
7.12 Luxoft
7.13 Nuance
7.14 Aha-Harman
7.15 Meego

8 In-Car Entertainment Manufacturing Cost Analysis
8.1 In-Car Entertainment Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of In-Car Entertainment

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 In-Car Entertainment Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of In-Car Entertainment Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global In-Car Entertainment Market Forecast (2017-2022)
12.1 Global In-Car Entertainment Production, Revenue and Price Forecast (2017-2022)
12.1.1 Global In-Car Entertainment Production and Growth Rate Forecast (2017-2022)
12.1.2 Global In-Car Entertainment Revenue and Growth Rate Forecast (2017-2022)
12.1.3 Global In-Car Entertainment Price and Trend Forecast (2017-2022)
12.2 Global In-Car Entertainment Production, Consumption , Import and Export Forecast by Regions (2017-2022)
12.2.1 North America In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.2 Europe In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.3 China In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.4 Japan In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.5 Korea In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.2.6 Taiwan In-Car Entertainment Production, Revenue, Consumption, Export and Import Forecast (2017-2022)
12.3 Global In-Car Entertainment Production, Revenue and Price Forecast by Type (2017-2022)
12.4 Global In-Car Entertainment Consumption Forecast by Application (2017-2022)

13 Research Findings and Conclusion

14 Appendix
Methodology
Analyst Introduction
Data Source


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