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Global AR Gaming Market Size, Status and Forecast 2018-2025

Published By :

QYResearch

Published Date : Aug 2018

Category :

Software

No. of Pages : 93 Pages

This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, todays smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavios market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the markets growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the markets growth in the future.
In 2017, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar

Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses

Market segment by Application, split into
Innovators
Early Adopters
Early Majority

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
To present the AR Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AR Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Mobile Devices
1.4.3 HMDs
1.4.4 Smart Glasses
1.5 Market by Application
1.5.1 Global AR Gaming Market Share by Application (2013-2025)
1.5.2 Innovators
1.5.3 Early Adopters
1.5.4 Early Majority
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 AR Gaming Market Size
2.2 AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions (2013-2025)
2.2.2 AR Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 AR Gaming Market Size by Manufacturers
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.2 AR Gaming Key Players Head office and Area Served
3.3 Key Players AR Gaming Product/Solution/Service
3.4 Date of Enter into AR Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global AR Gaming Market Size by Type (2013-2018)
4.2 Global AR Gaming Market Size by Application (2013-2018)

5 United States
5.1 United States AR Gaming Market Size (2013-2018)
5.2 AR Gaming Key Players in United States
5.3 United States AR Gaming Market Size by Type
5.4 United States AR Gaming Market Size by Application

6 Europe
6.1 Europe AR Gaming Market Size (2013-2018)
6.2 AR Gaming Key Players in Europe
6.3 Europe AR Gaming Market Size by Type
6.4 Europe AR Gaming Market Size by Application

7 China
7.1 China AR Gaming Market Size (2013-2018)
7.2 AR Gaming Key Players in China
7.3 China AR Gaming Market Size by Type
7.4 China AR Gaming Market Size by Application

8 Japan
8.1 Japan AR Gaming Market Size (2013-2018)
8.2 AR Gaming Key Players in Japan
8.3 Japan AR Gaming Market Size by Type
8.4 Japan AR Gaming Market Size by Application

9 Southeast Asia
9.1 Southeast Asia AR Gaming Market Size (2013-2018)
9.2 AR Gaming Key Players in Southeast Asia
9.3 Southeast Asia AR Gaming Market Size by Type
9.4 Southeast Asia AR Gaming Market Size by Application

10 India
10.1 India AR Gaming Market Size (2013-2018)
10.2 AR Gaming Key Players in India
10.3 India AR Gaming Market Size by Type
10.4 India AR Gaming Market Size by Application

11 Central & South America
11.1 Central & South America AR Gaming Market Size (2013-2018)
11.2 AR Gaming Key Players in Central & South America
11.3 Central & South America AR Gaming Market Size by Type
11.4 Central & South America AR Gaming Market Size by Application

12 International Players Profiles
12.1 Catchoom
12.1.1 Catchoom Company Details
12.1.2 Company Description and Business Overview
12.1.3 AR Gaming Introduction
12.1.4 Catchoom Revenue in AR Gaming Business (2013-2018)
12.1.5 Catchoom Recent Development
12.2 Infinity Augmented Reality
12.2.1 Infinity Augmented Reality Company Details
12.2.2 Company Description and Business Overview
12.2.3 AR Gaming Introduction
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018)
12.2.5 Infinity Augmented Reality Recent Development
12.3 Qualcomm Technologies
12.3.1 Qualcomm Technologies Company Details
12.3.2 Company Description and Business Overview
12.3.3 AR Gaming Introduction
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2013-2018)
12.3.5 Qualcomm Technologies Recent Development
12.4 Augmented Pixels
12.4.1 Augmented Pixels Company Details
12.4.2 Company Description and Business Overview
12.4.3 AR Gaming Introduction
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2013-2018)
12.4.5 Augmented Pixels Recent Development
12.5 Aurasma
12.5.1 Aurasma Company Details
12.5.2 Company Description and Business Overview
12.5.3 AR Gaming Introduction
12.5.4 Aurasma Revenue in AR Gaming Business (2013-2018)
12.5.5 Aurasma Recent Development
12.6 Blippar
12.6.1 Blippar Company Details
12.6.2 Company Description and Business Overview
12.6.3 AR Gaming Introduction
12.6.4 Blippar Revenue in AR Gaming Business (2013-2018)
12.6.5 Blippar Recent Development
12.7 Total Immersion
12.7.1 Total Immersion Company Details
12.7.2 Company Description and Business Overview
12.7.3 AR Gaming Introduction
12.7.4 Total Immersion Revenue in AR Gaming Business (2013-2018)
12.7.5 Total Immersion Recent Development
12.8 VividWorks
12.8.1 VividWorks Company Details
12.8.2 Company Description and Business Overview
12.8.3 AR Gaming Introduction
12.8.4 VividWorks Revenue in AR Gaming Business (2013-2018)
12.8.5 VividWorks Recent Development
12.9 Wikitude
12.9.1 Wikitude Company Details
12.9.2 Company Description and Business Overview
12.9.3 AR Gaming Introduction
12.9.4 Wikitude Revenue in AR Gaming Business (2013-2018)
12.9.5 Wikitude Recent Development
12.10 Zappar
12.10.1 Zappar Company Details
12.10.2 Company Description and Business Overview
12.10.3 AR Gaming Introduction
12.10.4 Zappar Revenue in AR Gaming Business (2013-2018)
12.10.5 Zappar Recent Development

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Table

List of Tables and Figures

Table AR Gaming Key Market Segments
Table Key Players AR Gaming Covered
Table Global AR Gaming Market Size Growth Rate by Type 2013-2025 (Million US$)
Figure Global AR Gaming Market Size Market Share by Type 2013-2025
Figure Mobile Devices Figures
Table Key Players of Mobile Devices
Figure HMDs Figures
Table Key Players of HMDs
Figure Smart Glasses Figures
Table Key Players of Smart Glasses
Table Global AR Gaming Market Size Growth by Application 2013-2025 (Million US$)
Figure Innovators Case Studies
Figure Early Adopters Case Studies
Figure Early Majority Case Studies
Figure AR Gaming Report Years Considered
Table Global AR Gaming Market Size 2013-2025 (Million US$)
Figure Global AR Gaming Market Size and Growth Rate 2013-2025 (Million US$)
Table Global AR Gaming Market Size by Regions 2013-2025 (Million US$)
Table Global AR Gaming Market Size by Regions 2013-2018 (Million US$)
Table Global AR Gaming Market Share by Regions 2013-2018
Figure Global AR Gaming Market Share by Regions 2013-2018
Figure Global AR Gaming Market Share by Regions 2018
Table Market Top Trends
Table Global AR Gaming Revenue by Manufacturers (2013-2018) (Million US$)
Table Global AR Gaming Market Share by Manufacturers (2013-2018)
Figure Global AR Gaming Market Share by Manufacturers in 2018
Table Global AR Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players AR Gaming Product/Solution/Service
Table Date of Enter into AR Gaming Market
Table Mergers & Acquisitions, Expansion Plans
Table Global AR Gaming Market Size by Type (2013-2018) (Million US$)
Table Global AR Gaming Market Size Share by Type (2013-2018)
Figure Global AR Gaming Market Size Market Share by Type (2013-2018)
Table Global AR Gaming Market Size by Application (2013-2018) (Million US$)
Table Global AR Gaming Market Size Share by Application (2013-2018)
Figure Global AR Gaming Market Size Market Share by Application (2013-2018)
Figure Global AR Gaming Revenue Market Share by Application in 2017
Figure United States AR Gaming Market Size 2013-2018 (Million US$)
Table United States Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table United States Key Players AR Gaming Market Share (2017-2018)
Table United States AR Gaming Market Size by Type (2013-2018) (Million US$)
Table United States AR Gaming Market Share by Type (2013-2018)
Table United States AR Gaming Market Size by Application (2013-2018) (Million US$)
Table United States AR Gaming Market Share by Application (2013-2018)
Figure Europe AR Gaming Market Size 2013-2018 (Million US$)
Table Europe Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table Europe Key Players AR Gaming Market Share (2017-2018)
Table Europe AR Gaming Market Size by Type (2013-2018) (Million US$)
Table Europe AR Gaming Market Share by Type (2013-2018)
Table Europe AR Gaming Market Size by Application (2013-2018) (Million US$)
Table Europe AR Gaming Market Share by Application (2013-2018)
Figure China AR Gaming Market Size 2013-2018 (Million US$)
Table China Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table China Key Players AR Gaming Market Share (2017-2018)
Table China AR Gaming Market Size by Type (2013-2018) (Million US$)
Table China AR Gaming Market Share by Type (2013-2018)
Table China AR Gaming Market Size by Application (2013-2018) (Million US$)
Table China AR Gaming Market Share by Application (2013-2018)
Figure Japan AR Gaming Market Size 2013-2018 (Million US$)
Table Japan Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table Japan Key Players AR Gaming Market Share (2017-2018)
Table Japan AR Gaming Market Size by Type (2013-2018) (Million US$)
Table Japan AR Gaming Market Share by Type (2013-2018)
Table Japan AR Gaming Market Size by Application (2013-2018) (Million US$)
Table Japan AR Gaming Market Share by Application (2013-2018)
Figure Southeast Asia AR Gaming Market Size 2013-2018 (Million US$)
Table Southeast Asia Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table Southeast Asia Key Players AR Gaming Market Share (2017-2018)
Table Southeast Asia AR Gaming Market Size by Type (2013-2018) (Million US$)
Table Southeast Asia AR Gaming Market Share by Type (2013-2018)
Table Southeast Asia AR Gaming Market Size by Application (2013-2018) (Million US$)
Table Southeast Asia AR Gaming Market Share by Application (2013-2018)
Figure India AR Gaming Market Size 2013-2018 (Million US$)
Table India Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table India Key Players AR Gaming Market Share (2017-2018)
Table India AR Gaming Market Size by Type (2013-2018) (Million US$)
Table India AR Gaming Market Share by Type (2013-2018)
Table India AR Gaming Market Size by Application (2013-2018) (Million US$)
Table India AR Gaming Market Share by Application (2013-2018)
Figure Central & South America AR Gaming Market Size 2013-2018 (Million US$)
Table Central & South America Key Players AR Gaming Revenue (2017-2018) (Million US$)
Table Central & South America Key Players AR Gaming Market Share (2017-2018)
Table Central & South America AR Gaming Market Size by Type (2013-2018) (Million US$)
Table Central & South America AR Gaming Market Share by Type (2013-2018)
Table Central & South America AR Gaming Market Size by Application (2013-2018) (Million US$)
Table Central & South America AR Gaming Market Share by Application (2013-2018)
Table Catchoom Company Details
Table Catchoom Revenue in AR Gaming Business (2013-2018) (Million US$)
Figure Catchoom Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Catchoom Recent Development
Table Infinity Augmented Reality Company Details
Table Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Infinity Augmented Reality Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Infinity Augmented Reality Recent Development
Table Qualcomm Technologies Company Details
Table Qualcomm Technologies Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Qualcomm Technologies Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Qualcomm Technologies Recent Development
Table Augmented Pixels Company Details
Table Augmented Pixels Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Augmented Pixels Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Augmented Pixels Recent Development
Table Aurasma Company Details
Table Aurasma Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Aurasma Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Aurasma Recent Development
Table Blippar Company Details
Table Blippar Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Blippar Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Blippar Recent Development
Table Total Immersion Company Details
Table Total Immersion Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Total Immersion Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Total Immersion Recent Development
Table VividWorks Company Details
Table VividWorks Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure VividWorks Revenue Growth Rate in AR Gaming Business (2013-2018)
Table VividWorks Recent Development
Table Wikitude Company Details
Table Wikitude Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Wikitude Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Wikitude Recent Development
Table Zappar Company Details
Table Zappar Revenue in AR Gaming Business (2013-2018)(Million US$)
Figure Zappar Revenue Growth Rate in AR Gaming Business (2013-2018)
Table Zappar Recent Development
Table Global AR Gaming Market Size by Regions (Million US$) 2018-2025
Figure Global AR Gaming Market Size Share by Regions (2018-2025)
Figure Global AR Gaming Market Size Share by Regions in 2025
Figure United States AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Europe AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure China AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Japan AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Southeast Asia AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure India AR Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Central & South America AR Gaming Market Size Forecast (2018-2025)(Million USD)
Table Global AR Gaming Market Size by Product (2018-2025) (Million US$)
Figure Global AR Gaming Market Size by Product (2018-2025)
Figure Global AR Gaming Market Size by Product in 2025
Table Global AR Gaming Market Size by Application (2018-2025) (Million US$)
Figure Global AR Gaming Market Size by Application (2018-2025)
Figure Global AR Gaming Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources

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