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Global 3D Animation Software Market 2016-2020

Published By :

Technavio

Published Date : Sep 2016

Category :

Software

No. of Pages : 58 Pages

About Animation Software

The main use of an animation software is to generate animated images, which gives the illusion of movement when the images are shown as a sequence. There are numerous tools available to the end users to create a realistic virtual image according to their requirements. Apart from creating animated movies like Frozen and Shrek, 3D animation is also used in films to improve the visual effects, and also in AEC and automotive projects. The rapid advancement in technologies and use of animation software in the media and entertainment and other industries has made 3D animation popular among the general masses.

Technavios analysts forecast the global 3D animation software market to grow at a CAGR of 12.45% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global 3D animation software market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of the software across industries.

The market is divided into the following segments based on geography:
Americas
APAC
Europe

Technavio's report, Global 3D Animation Software Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Adobe
Autodesk
Corel
Electric Image Animation System
Maxon
Side Effects Software

Other prominent vendors
Corastar
Corus Entertainment
Magix
NewTek
Smith
Micro Software

Market driver
Increasing demand for e-sports
For a full, detailed list, view our report

Market challenge
Piracy of software license and animated films
For a full, detailed list, view our report

Market trend
Increasing outsourcing for 3D modelling
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.







PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
End-users
Segmentation by geography
Base year
Vendor segmentation
Summation errors
Product offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by industry
Global 3D animation software market
Global 3D animation software market by media and entertainment industry
Global 3D animation software market by AEC industry
Global 3D animation software market by automotive industry
PART 07: Geographical segmentation
Global 3D animation software market by geography
3D animation software market in APAC
3D animation software market in Americas
3D animation software market in EMEA
PART 08: Key leading countries
PART 09: Buying criteria
PART 10: Market drivers
Increased use of 3D animation in movies
Increasing demand for e-sports
Increased use of 3D animation in TV commercials
PART 11: Impact of drivers
PART 12: Market challenges
Piracy of software license and animated films
Availability of open-source 3D animation software
Lack of expertise in 3D animation
PART 13: Impact of drivers and challenges
PART 14: Market trends
Increasing outsourcing for 3D modeling
Growth in VR animation
Declining 2D animation market
Rise of co-productions with Asian countries
Emergence of 3D printers
PART 15: Vendor landscape
Competitive scenario
Key vendors
Other prominent vendors
PART 16: Appendix
List of abbreviations
PART 17: Explore Technavio
List of Exhibits
Exhibit 01: Global 3D animation market by geography
Exhibit 02: Product offerings
Exhibit 03: Global 3D animation software market
Exhibit 04: Global 3D animation software: Market size and forecast 2015-2020 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global 3D animation software market shares by industry 2015
Exhibit 07: Global 3D animation software market size and forecast by media and entertainment 2015-2020 ($ billions)
Exhibit 08: Global 3D animation software market size and forecast by AEC industry 2015-2020 ($ billions)
Exhibit 09: Global 3D animation software market size and forecast by automotive industry 2015-2020 ($ billions)
Exhibit 10: Global 3D animation software market by geography 2015
Exhibit 11:D animation software market size and forecast by APAC 2015-2020 ($ billions)
Exhibit 12:D animation software market size and forecast in Americas 2015-2020 ($ billions)
Exhibit 13:D animation software market size and forecast in EMEA 2015-2020 ($ billions)
Exhibit 14: Key leading countries
Exhibit 15: Buying criteria
Exhibit 16: Buying criteria
Exhibit 17: Top 5 played e-sports games 2015
Exhibit 18: Impact of drivers
Exhibit 19: Impact of drivers and challenges
Exhibit 20: Business segmentation by revenue 2015
Exhibit 21: Adobe Systems: geographical segmentation by revenue 2015
Exhibit 22: Autodesk: business segmentation by revenue 2015
Exhibit 23: Geographical segmentation 2015
Exhibit 24: Side Effects Software: Key products

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