Published on : Dec 12, 2016
ALBANY, NY, Dec 12, 2016: The report is a comprehensive study of the global market for virtual reality (VR) gloves, which is a fairly new technology and hence has wide a scope of innovation. Analyzing all the favorable as well as unfavorable factors that are anticipated to influence the global VR gloves market, this report estimates a highly encouraging CAGR of 82.2% during the forecast period of 2016 to 2020.
Though VR gloves appear same as regular gloves, their architecture includes a motherboard with an integrated sensor fusion, multiple haptic actuators, an LED lighting, a lithium-polymer battery, and conductive fabric to recognize gesture commands. These technologies enable users to touch, feel, and sense objects in the virtual world. VR gloves may also contain adjustable cuffs to ensure that they fit the user and support air circulation. As the innovative field of virtual reality engulfs global population, virtual reality gloves are also expected to thrive.
According to the report, some of the factors expected to positively impact the global market for virtual reality gloves are: increased penetration of VR glove headsets and consoles, growth in the number of VR users, enhanced consumer experience due to continuous innovations, and other technological advancements. The report regards high cost of these products as a restraint on the market, especially in emerging economies. It also observes some the trends that are developing in the global VR glove market, such as the emergence of smartphone-integrated VR headsets.
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The report segments the global virtual reality glove market on the basis of end user, technology, and geography. By end user, the report divides the market into gaming, entertainment, industrial, military and aviation, healthcare, and education. By technology, the market has been divided into innovators and early adopters. Geographically, the report studies the regional markets for virtual reality gloves in the Americas, EMEA, and APAC. It also picks out the top 10 countries for players in the global virtual reality gloves market to focus on.
The report offers a detailed comparison of each of these segments and estimates their individual market share throughout the forecast period. To present the overview of the market landscape, the report includes separate sections on product life cycle from 2015 to 2020, market size and forecast for the same duration, and Porter’s five force analysis.
The report identifies CyberGlove, Manus VR, GloveOne, and Virtalis as some of the prominent players in the global virtual reality glove market. Some of the other key vendors in this market are Dexmo, Synertial, and Yost Labs. Key product offerings of all these vendors have been highlighted in the report.
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