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By - Transparency
Gamification is the technique of using game thinking, game logics and game mechanics in the non-game contexts, this technique is used to solve many problems related to user. Gamification is applied in number of domains and the study on this technique is going on. Learning, timeliness, data quality and user engagement are some of the domains where gamification is used. Gamification techniques are important in number of activities such as rewarding people, customer loyalty, employee engagement and for studying employee dynamics. Firstly used badges and points with other virtual goods...
By - Transparency
Brain monitoring devices are the instruments used for monitoring abnormal activities of brain. Brain disorders can occur due to a variety of reasons including traumatic injury to the brain, infection, vascular abnormality, tumor, and other conditions. In addition, these injuries lead to various symptoms such as paralysis, loss of sensation, tremors, bradykinesia, muscle weakness and pain. Brain disorders posses an enormous burden to human suffering coupled with exorbitant costs required for its treatment. . To combat these diseases numerous devices are currently available in the...
By - Williams and Marshal Strategy
This report presents a comprehensive overview of the leeks market in Poland and its state as of January 2014. It provides detailed analysis of the industry, its dynamics and structure. The purpose of the report is to describe the state of the leeks market in Poland, to present actual and retrospective information about the volumes and dynamics of production, imports, exports and consumption, the characteristics of the market for the period 2008-2012 and to build a forecast for the market development until 2018. In the same way, the report presents an elaborate overview of the main market...