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Gaming Market

List of reports from Gaming

Displaying 1 to 30 (of 32 records)
Social Gaming Market in the US 2015-2019
May 2015   |   By - Technavio
About Social Gaming Social gaming refers to playing online games on social media platforms, networking sites, or social media applications. It was born as a result of the collaboration between the social networking site, Facebook, and the popular game, Farmville, which was developed by Zynga in 2009. Following the success of Farmville on Facebook, social gaming became...
$2500
Global Cloud Gaming Market 2015-2019
Apr 2015   |   By - Technavio
About Cloud Gaming In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud...
$2500
Global Mobile Gaming Market 2015-2019
Apr 2015   |   By - Technavio
About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device's platform...
$3000
Global Online Gaming Market 2015-2019
Mar 2015   |   By - Technavio
About Online Gaming Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include...
$3000
Global Mobile Gaming 2014 - 2019
Feb 2015   |   By - Global Wireless Research
Report Audience  Mobile Cellular Carriers Cloud Services Companies Wireless Device Manufacturers Wireless Infrastructure Providers Mobile Gaming and Entertainment Companies Commerce, Content and Application Providers Report Overview Mobile and wireless games represent an entertainment application that is typically played on a...
$2000
Serious Gaming
Dec 2014   |   By - IDate
State of play, challenges and market prospects This is IDATE's fourth report dealing with the Serious Games sector. IDATE chose to focus its analysis on a specific segment of SG: human resources management. This was chosen mainly because this type of SG is currently the most widespread among businesses. IDATE measured SG's distribution level in the economy by focusing...
$1553
Online Gaming and Betting - UK - October 2014
Oct 2014   |   By - Mintel
Political and public pressure for new restrictions on television gambling ads comes at an opportune moment for an industry looking to wean itself off free money promotions and move to more sophisticated marketing strategies around brand, product and experience.
$2835
Gamers and Gaming - US - September 2014
Sep 2014   |   By - Mintel
The majority of US adults now play video games on at least one platform, and the majority of gamers play on at least two. The shift toward digital distribution, comparatively new monetization strategies, such as the free-to-play model, and supplemental premium content, however, have made long-term engagement a critical component of a game’s profitability.
$3996
PC Gaming - UK - July 2014
Jul 2014   |   By - Mintel
Of the 18 billion hours played on Steam games, more than half was taken by just six games. Some 37% of games have never been played at all, whilst 17% of all purchased games have been played for less than one hour.  This hyper-fragmentation of attention, where consumers are interested in games for only as long as it takes to buy them, before moving on, is a problem for games...
$2835
Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
Jul 2014   |   By - Transparency Market Research
The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the...
$4795
Global and China Gaming Peripheral Industry 2014 Market Research Report
May 2014   |   By - QYResearch
The report firstly introduced Gaming Peripheral basic information included Gaming Peripheral definition Gaming Peripheral  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and...
$2200
Global and China Mobile Gaming Industry 2014 Market Research Report
May 2014   |   By - QYResearch
The report firstly introduced Mobile Gaming basic information included Mobile Gaming definition Mobile Gaming  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy and plan, Mobile...
$2200
Global and China Set-Top Box Gaming Industry 2014 Market Research Report
May 2014   |   By - QYResearch
The report firstly introduced Set-Top Box Gaming basic information included Set-Top Box Gaming definition Set-Top Box Gaming  classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Military Infrared (EO/IR) Systemss industry policy...
$2200
Smartphone and Tablet Gaming - UK - April 2014
Apr 2014   |   By - Mintel
data strongly imply that in recent years, smartphone usage was exceptionally high for many activities – including gaming – not because consumers instinctively enjoyed carrying out the activities on their phones, but because the small-screened devices were – in the absence of tablets – the best available option for portable computing.
$2835
Growing Opportunity: Chinas Online Gaming Market 2014
Mar 2014   |   By - Smart Research Insights
Executive Summary The Chinese PC online gaming market has witnessed explosive growth from USD 10 million in 2001 to USD 9.7 billion in 2012. The market was predicted to reach USD 11.9 billion dollar by the end of 2013. The advancement in 4G and increased use by Chinese youth has contributed to the fast growth of this market. While strategy war games dominated the market till...
$900
Global and China Online Gaming Industry 2014 Market Research Report
Feb 2014   |   By - QYResearch
The report firstly introduced Online Gaming basic information included Online Gaming definition classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Online Gaming industry policy and plan, Online Gaming product specification,...
$2200
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
Feb 2014   |   By - Transparency Market Research
Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others. The demand for these games is expected to see robust growth in the forecasted period. This is due to the free availability of the games and increase in sale of smartphones. Social gaming market is expected to emerge as a...
$4795
Betting & Gaming (Nordic) - Industry Report
Jan 2014   |   By - Plimsoll Publishing Ltd.
Plimsoll Publishing’s Betting & Gaming (Nordic) Analysis provides a detailed overview of the Betting & Gaming (Nordic) market and delivers a comprehensive individual analysis on the top 130 companies, including AKTIEBOLAGET TRAV OCH GALOPP, IDROTTENS BINGO I GÖTEBORG AB and ÅLANDS PENNINGAUTOMATFÖRENING.  This report (compiled in English...
$1050
Global Gaming Software Market 2012-2016

Nov 2013   |   By - Technavio
TechNavio's analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming...
$2500
Mobile Gaming - US - October 2013
Nov 2013   |   By - Mintel
The mobile gaming sector is new, widespread, and growing. Non-traditional demographics have taken to mobile gaming. App store listings and gaining good reviews at app stores are critical, and game makers exploring the optimum way to monetize of their product must keep in mind the increased likelihood of download if the game is free and the already proven in-game spend model.
$3995
Social Gaming Market in the US 2012-2016
Nov 2013   |   By - Technavio
TechNavio's analysts forecast the Social Gaming market in the US to grow at a CAGR of 24.06 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing number of social gaming players. The Social Gaming market in the US has also been witnessing the development of social gaming analytics. However, the growing presence of alternative gaming...
$2500
Online Gaming and Betting - UK - October 2013
Oct 2013   |   By - Mintel
Sportsbook and smartphone gambling remain the main drivers of the online gaming and betting market, but the rapid pace of growth seen in each segment means the industry is already having to think about where they go in the long term. This may mean questioning the platform neutrality that has helped establish mobile.
$3995
Global Mobile Gaming Market 2012-2016
Aug 2013   |   By - Technavio
TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile...
$2500
Global Gaming Console Market 2012-2016
Aug 2013   |   By - Technavio
TechNavio's analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles. However, the shift towards other gaming...
$2500
Global Cloud-based Gaming Market 2012-2016
Mar 2013   |   By - Technavio
TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the...
$2000
Advanced Analytics in the Social Gaming Industry 2012
Mar 2013   |   By - Technavio
Advanced gaming analytics help social gaming companies improve their understanding of game-related data and use this understanding to gain insights into consumer behavior. These insights also help companies deal with a varied range of areas that have significant potential to enhance gaming success. They also provide companies with a better understanding about why users quit a certain...
$2000
Social Gaming
Feb 2013   |   By - IDate
The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends for the period 2012-2016.
$1961
Animation and Gaming Market in India 2011-2015
Oct 2012   |   By - Technavio
TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled...
$1500
Cloud gaming/ Games on Demand
Sep 2012   |   By - IDate
The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process. This study examines the challenges facing the industry-wide and commercial deployment of cloud gaming in terms of technology and services. It also identifies the major industrial challenges across the value chain and the growth engines that will...
$4575
Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015
Sep 2012   |   By - Transparency Market Research
This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography...
$4395
 
Displaying 1 to 30 (of 32 records)

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