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Gaming Market

List of reports from Gaming

Displaying 1 to 15 (of 15 records)
Augmented Reality in Gaming and Entertainment
Mar 2013   |   By - Mind Commerce Publishing
Overview:   Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world.  AR has great potential of many industry verticals including: Education Healthcare Public Safety Manufacturing Energy...
$995
Global Cloud-based Gaming Market 2012-2016
Mar 2013   |   By - Technavio
TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the...
$2000
Advanced Analytics in the Social Gaming Industry 2012
Mar 2013   |   By - Technavio
Advanced gaming analytics help social gaming companies improve their understanding of game-related data and use this understanding to gain insights into consumer behavior. These insights also help companies deal with a varied range of areas that have significant potential to enhance gaming success. They also provide companies with a better understanding about why users quit a certain...
$2000
Social Gaming
Feb 2013   |   By - IDate
The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends for the period 2012-2016.
$1961
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming
Feb 2013   |   By - AM Mindpower Solutions
The report titled “The US Video Game Industry Outlook to 2017 – Transition from Console to Online and Mobile Gaming” provides a comprehensive analysis of the various aspects such as market size of the US video game industry, video game hardware market, video game software market, online games market and mobile games market. The report also covers the market shares of...
$900
SoLoMo Gaming in 3G, LTE, Cloud, & HTML5 Ecosystem: Market Analysis & Forecast 2012 - 2017
Nov 2012   |   By - Mind Commerce Publishing
The convergence of Social Local and Mobile (SoLoMo) is a powerful force with big implications for applications of all types and gaming is no exception.  SoLoMo Gaming will cause no less than a revitalization of the gaming ecosystem resulting in disruption as new market players assume market share for existing providers.  The growth of LTE, smartphone and tablet devices, social...
$995
Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem
Oct 2012   |   By - Mind Commerce Publishing
With mobile gaming taking on an increasingly more prominent role among gamers, and representing an increasingly important source of revenue for game developers, the issue of mobile gaming privacy has become a very hot topic.   Pirated games are by definition those games that have stolen intellectual property in the form of a look-alike game, core design, engineering, or even actual...
$995
Animation and Gaming Market in India 2011-2015
Oct 2012   |   By - Technavio
TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled...
$1500
Cloud gaming/ Games on Demand
Sep 2012   |   By - IDate
The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process. This study examines the challenges facing the industry-wide and commercial deployment of cloud gaming in terms of technology and services. It also identifies the major industrial challenges across the value chain and the growth engines that will encourage...
$4575
Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015
Sep 2012   |   By - Transparency Market Research
This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography...
$4395
Mobile Gaming Asia: Market and Forecast Analysis, 2nd Edition
Aug 2012   |   By - Mind Commerce Publishing
Mobile gaming is a key value-added service (VAS) application in the Asian market where growth is expect at 19.8% CAGR to 2017 reaching at total of USD $17.4 billion.    Mobile Gaming Asia: Market and Forecast Analysis, Second Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia.  This report represents a comprehensive...
$1995
PC and Online Gaming Industry in India 2012
Apr 2012   |   By - Netscribes (India) Pvt. Ltd.
Indian PC and Online Gaming Industry in India are poised to grow at a healthy rate due to rising penetration of PC and internet connectivity. Young population in India will further increase the demand for gaming. The report begins with an introduction to the overall gaming industry. It provides estimated figures for the global market size and growth of the gaming industry. It also...
$795
Online Gaming Market in China 2012
Mar 2012   |   By - Netscribes (India) Pvt. Ltd.
The online gaming market in China is poised to grow with a staggering CAGR of 40% during 2009-2015. The report begins with the market overview of online gaming market in China, providing details on the domestic online gaming industry size in terms of online gaming market value and its growth. It also mentions the size of the online gamer base and its growth over past few years. The share of...
$795
Sony PlayStation Vita: Mobile Console vs. Cellphone-based Gaming Market 2012-2017
Mar 2012   |   By - Mind Commerce Publishing
Japanese electronics giant Sony with proven selling experience of Japan market launched its new dedicated console gaming device for high-end handheld portable console market named PlayStation Vita in North and Latin America, Europe, PAL regions, and Singapore on February 22, 2012.    We see this development as an evolution of gaming as the portable handheld gaming market, including...
$995
Mobile Gaming Asia: Market and Forecast Analysis
Nov 2011   |   By - Mind Commerce Publishing
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also high growth areas.  This report represents a comprehensive...
$995
 
Displaying 1 to 15 (of 15 records)

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