ResearchMoz

Gaming Market

List of reports from Gaming

Displaying 1 to 30 (of 30 records)
PC Gaming - UK - July 2014
Jul 2014   |   By - Mintel
Of the 18 billion hours played on Steam games, more than half was taken by just six games. Some 37% of games have never been played at all, whilst 17% of all purchased games have been played for less than one hour.  This hyper-fragmentation of attention, where consumers are interested in games for only as long as it takes to buy them, before moving on, is a problem for games...
$2835
Virtual Reality in Gaming Market (By Component - Software, Hardware; By Type of Gaming Console from Different Manufacturers - Microsoft Xbox, Apple Mac, Sony PlayStation, Personal computer, Nintendo Wii) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
Jul 2014   |   By - Transparency Market Research
The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market. Virtual reality provides a simulated environment created with the help of hardware and software, which the user experiences as a real environment. Virtual reality in gaming refers to the...
$4795
Smartphone and Tablet Gaming - UK - April 2014
Apr 2014   |   By - Mintel
data strongly imply that in recent years, smartphone usage was exceptionally high for many activities – including gaming – not because consumers instinctively enjoyed carrying out the activities on their phones, but because the small-screened devices were – in the absence of tablets – the best available option for portable computing.
$2835
Growing Opportunity: Chinas Online Gaming Market 2014
Mar 2014   |   By - Smart Research Insights
Executive Summary The Chinese PC online gaming market has witnessed explosive growth from USD 10 million in 2001 to USD 9.7 billion in 2012. The market was predicted to reach USD 11.9 billion dollar by the end of 2013. The advancement in 4G and increased use by Chinese youth has contributed to the fast growth of this market. While strategy war games dominated the market till...
$900
Global and China Online Gaming Industry 2014 Market Research Report
Feb 2014   |   By - QYResearch
The report firstly introduced Online Gaming basic information included Online Gaming definition classification application industry chain structure industry overview; international market analysis, China domestic market analysis, Macroeconomic environment and economic situation analysis and influence, Online Gaming industry policy and plan, Online Gaming product specification,...
$2200
Social Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
Feb 2014   |   By - Transparency Market Research
Social games are gaining popularity and witnessing increased demand across different application sectors such as web, smartphones, tablets and phablets among others. The demand for these games is expected to see robust growth in the forecasted period. This is due to the free availability of the games and increase in sale of smartphones. Social gaming market is expected to emerge as a...
$4795
Betting & Gaming (Nordic) - Industry Report
Jan 2014   |   By - Plimsoll Publishing Ltd.
Plimsoll Publishing’s Betting & Gaming (Nordic) Analysis provides a detailed overview of the Betting & Gaming (Nordic) market and delivers a comprehensive individual analysis on the top 130 companies, including AKTIEBOLAGET TRAV OCH GALOPP, IDROTTENS BINGO I GÖTEBORG AB and ÅLANDS PENNINGAUTOMATFÖRENING.  This report (compiled in English...
$1050
Gaming 2013: Investment and M&A Analysis, Industry Trends, and Market Outlook
Nov 2013   |   By - Mind Commerce Publishing
The gaming sector continues to represent a high growth and value sector within the digital entertainment realm.  However, certain sub-segments stand-out in terms of anticipated high growth potential.    Investment trending in the gaming sector had reshaped  to some degree in terms of value vs. growth in the post-Zynga era.  Investments in gaming indicated signs...
$995
Global Gaming Software Market 2012-2016

Nov 2013   |   By - Technavio
TechNavio's analysts forecast the Global Game Software market to grow at a CAGR of 10.04 percent over the period 2012-2016. One of the key factors contributing to this market growth is the innovation in audio-visual devices .The Global Game Software market has also been witnessing the increasing number of hardware platforms. However, the shifting of consumers to alternative gaming...
$2500
Mobile Gaming - US - October 2013
Nov 2013   |   By - Mintel
The mobile gaming sector is new, widespread, and growing. Non-traditional demographics have taken to mobile gaming. App store listings and gaining good reviews at app stores are critical, and game makers exploring the optimum way to monetize of their product must keep in mind the increased likelihood of download if the game is free and the already proven in-game spend model.
$3995
Social Gaming Market in the US 2012-2016
Nov 2013   |   By - Technavio
TechNavio's analysts forecast the Social Gaming market in the US to grow at a CAGR of 24.06 percent over the period 2012-2016. One of the key factors contributing to this market growth is the growing number of social gaming players. The Social Gaming market in the US has also been witnessing the development of social gaming analytics. However, the growing presence of alternative gaming...
$2500
Online Gaming and Betting - UK - October 2013
Oct 2013   |   By - Mintel
Sportsbook and smartphone gambling remain the main drivers of the online gaming and betting market, but the rapid pace of growth seen in each segment means the industry is already having to think about where they go in the long term. This may mean questioning the platform neutrality that has helped establish mobile.
$3995
Social Gaming Market Entry and Success Strategy Analysis 2013
Oct 2013   |   By - Mind Commerce Publishing
The significant rise of social networks has created a springboard for the social gaming segment of the entertainment industry.  Gaming is becoming increasingly compelling thanks to various enhancements such as the addition of socially playable and sharable features within games, which have gradually become common characteristics.      While generally  a lucrative...
$995
Facebook vs. Non-Facebook Social Network Gaming Ecosystem and Market Analysis 2013 - 2018
Oct 2013   |   By - Mind Commerce Publishing
Social network-based gaming has exploded within the last few years, led by the dramatic rise of Facebook with hundreds of millions of users.  Social gaming is increasingly becoming a key focal point within the gaming community due in large part to the higher average revenue per unit through monetization of global social networks, local social networks, mobile social networks, and second...
$1995
Global Mobile Gaming Market 2012-2016
Aug 2013   |   By - Technavio
TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile...
$2500
Global Gaming Console Market 2012-2016
Aug 2013   |   By - Technavio
TechNavio's analysts forecast the Global Gaming Console market to grow at a CAGR of 3.93 percent over the period 2012-2016. One of the key factors contributing to this market growth is the introduction of new and advanced audio visual devices. The Global Gaming Console market has also been witnessing the introduction of multi-utility consoles. However, the shift towards other gaming...
$2500
Augmented Reality in Gaming and Entertainment
Mar 2013   |   By - Mind Commerce Publishing
Overview:   Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world.  AR has great potential of many industry verticals including: Education Healthcare Public Safety Manufacturing...
$995
Global Cloud-based Gaming Market 2012-2016
Mar 2013   |   By - Technavio
TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing audience for social media games and mobile games. The Global Cloud-based Gaming market has also been witnessing the increasing adoption of next-generation technologies. However, the...
$2000
Advanced Analytics in the Social Gaming Industry 2012
Mar 2013   |   By - Technavio
Advanced gaming analytics help social gaming companies improve their understanding of game-related data and use this understanding to gain insights into consumer behavior. These insights also help companies deal with a varied range of areas that have significant potential to enhance gaming success. They also provide companies with a better understanding about why users quit a certain...
$2000
Social Gaming
Feb 2013   |   By - IDate
The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends for the period 2012-2016.
$1961
SoLoMo Gaming in 3G, LTE, Cloud, & HTML5 Ecosystem: Market Analysis & Forecast 2012 - 2017
Nov 2012   |   By - Mind Commerce Publishing
The convergence of Social Local and Mobile (SoLoMo) is a powerful force with big implications for applications of all types and gaming is no exception.  SoLoMo Gaming will cause no less than a revitalization of the gaming ecosystem resulting in disruption as new market players assume market share for existing providers.  The growth of LTE, smartphone and tablet devices, social...
$995
Mobile Gaming Piracy: Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem
Oct 2012   |   By - Mind Commerce Publishing
With mobile gaming taking on an increasingly more prominent role among gamers, and representing an increasingly important source of revenue for game developers, the issue of mobile gaming privacy has become a very hot topic.   Pirated games are by definition those games that have stolen intellectual property in the form of a look-alike game, core design, engineering, or even actual...
$995
Animation and Gaming Market in India 2011-2015
Oct 2012   |   By - Technavio
TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled...
$1500
Cloud gaming/ Games on Demand
Sep 2012   |   By - IDate
The gaming industry has been gradually making the shift to digital over the last decade and cloud gaming is the next step in the process. This study examines the challenges facing the industry-wide and commercial deployment of cloud gaming in terms of technology and services. It also identifies the major industrial challenges across the value chain and the growth engines that will...
$4575
Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015
Sep 2012   |   By - Transparency Market Research
This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography...
$4395
Mobile Gaming Asia: Market and Forecast Analysis, 2nd Edition
Aug 2012   |   By - Mind Commerce Publishing
Mobile gaming is a key value-added service (VAS) application in the Asian market where growth is expect at 19.8% CAGR to 2017 reaching at total of USD $17.4 billion.    Mobile Gaming Asia: Market and Forecast Analysis, Second Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia.  This report represents a comprehensive...
$1995
PC and Online Gaming Industry in India 2012
Apr 2012   |   By - Netscribes (India) Pvt. Ltd.
Indian PC and Online Gaming Industry in India are poised to grow at a healthy rate due to rising penetration of PC and internet connectivity. Young population in India will further increase the demand for gaming. The report begins with an introduction to the overall gaming industry. It provides estimated figures for the global market size and growth of the gaming industry. It also...
$795
Online Gaming Market in China 2012
Mar 2012   |   By - Netscribes (India) Pvt. Ltd.
The online gaming market in China is poised to grow with a staggering CAGR of 40% during 2009-2015. The report begins with the market overview of online gaming market in China, providing details on the domestic online gaming industry size in terms of online gaming market value and its growth. It also mentions the size of the online gamer base and its growth over past few years....
$795
Sony PlayStation Vita: Mobile Console vs. Cellphone-based Gaming Market 2012-2017
Mar 2012   |   By - Mind Commerce Publishing
Japanese electronics giant Sony with proven selling experience of Japan market launched its new dedicated console gaming device for high-end handheld portable console market named PlayStation Vita in North and Latin America, Europe, PAL regions, and Singapore on February 22, 2012.     We see this development as an evolution of gaming as the portable handheld gaming market,...
$995
Mobile Gaming Asia: Market and Forecast Analysis
Nov 2011   |   By - Mind Commerce Publishing
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also high growth areas.  This report represents a comprehensive...
$995
 
Displaying 1 to 30 (of 30 records)

Popular Publishers

Transparency Market Research
ICD Research
Technavio
 
GBI Research
Winter Green Research
GlobalData

Popular Categories

 

Research Assistance

We will be happy to help you find what you need.
Please call us or write us:

866-997-4948 (Us-Canada Toll Free)
Tel: +1-518-618-1030
Email: sales@researchmoz.us

Upcoming Reports