ResearchMoz

Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015

Transparency Market Research
Published Date » 2012-09-17
No. Of Pages » 65
   
 This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography and application in different sectors. We have used a combination of primary and secondary research to arrive at the market estimates, market shares and trends. We have adopted bottom up model to derive market size of the global Gaming market and further validated numbers with the key market participants and C-level executives.  
   
  This report highlights the industry with the following...
TABLE OF CONTENTS

1. Introduction
1.1. Report Description
1.2. Research Methodology

2. Executive Summary

3. Global Gaming Market Overview
3.1. Market Trends and Future Outlook
3.2. Global Gaming Market Size and Forecast, 2011 - 2015
3.3. Global Gaming Market Share, 2011 – 2015
3.4. Value Chain Analysis
3.5. Growth Drivers
3.5.1. Growth in Broadband Industry
3.5.2. Efficient Hardware compatibility
3.5.3. Wireless Gaming
3.5.4. Increase in disposable incomes
3.5.5. Technological Advancement
3.5.6. Innovative Pricing model
3.6. Restraints
3.6.1. Maturity of other segments
3.6.2. Frauds
3.6.3. Innovation in Gaming
3.7. Opportunities
3.8. Porter’s Five Force Model
3.8.1. Bargaining power of Supplier
3.8.2. Bargaining power of Buyer
3.8.3. Threat of Substitute
3.8.4. Threat of New Entrant
3.8.5. Rivalry among Competitors
3.9. Gaming Overall Market Segmentation

4. Gaming Market segmentation
4.1. Gaming Market Segmentation by Type
4.1.1. Gaming Hardware Market Size, Analysis and Forecast, 2011 - 2015
4.1.1.1. Video game handheld and accessories 
4.1.1.1.1. Market Trend Analysis
4.1.1.1.2. Market Size and Forecast. 2011 - 2015
4.1.1.2. Video game consoles and accessories
4.1.1.2.1. Market Trend Analysis
4.1.1.2.2. Market Size and Forecast. 2011 - 2015
4.1.1.3. Hardware market share Analysis and Forecast, 2011 - 2015
4.1.2. Gaming Software Market Size, Analysis and Forecast, 2011 - 2015
4.1.2.1. Video game console software
4.1.2.1.1. Market trend Analysis
4.1.2.1.2. Market Size and Forecast, 2011 - 2015
4.1.2.2. Gaming development tools software
4.1.2.2.1. Market Trend Analysis
4.1.2.2.2. Market Size and Forecast. 2011 - 2015
4.1.2.3.PC gaming software
4.1.2.3.1. Market Trend Analysis
4.1.2.3.2. Market Size and Forecast. 2011 - 2015
4.1.2.4. Mobile gaming software
4.1.2.4.1. Market Trend Analysis
4.1.2.4.2. Market Size and Forecast. 2011 - 2015
4.1.2.5. Video game handheld software
4.1.2.5.1. Market Trend Analysis
4.1.2.5.2. Market Size and Forecast. 2011 - 2015
4.1.3. Online Gaming Market
4.1.3.1. Internet Users
4.1.3.1.1. Market Trend Analysis
4.1.3.1.2. Market Size and Forecast. 2011 - 2015
4.1.3.2. Mobile Users
4.1.3.2.1. Market Trend Analysis
4.1.3.2.2. Market Size and Forecast. 2011 - 2015
4.2. Monetization and Revenue Generation methods
4.2.1. Advertising or content services
4.2.2. Advergaming
4.2.3. In game advertising
4.2.4. Content devices music
4.2.5. Online platforms
4.2.6. Hosting
4.2.7. Publishing Platforms
4.2.8. Currency/product exchange service
4.3. Global Gaming Market Revenue and Forecast by Geography
4.3.1. U.S.
4.3.1.1.1. Market Trend Analysis
4.3.1.1.2. Market Size and Forecast. 2011 - 2015
4.3.2. Europe
4.3.2.1.1. Market Trend Analysis
4.3.2.1.2. Market Size and Forecast. 2011 - 2015
4.3.3. Asia Pacific
4.3.3.1.1. Market Trend Analysis
4.3.3.1.2. Market Size and Forecast. 2011 - 2015
4.3.4. ROW
4.3.4.1.1. Market Trend Analysis
4.3.4.1.2. Market Size and Forecast. 2011 - 2015

5. Competitive Landscape
5.1. Summary 
5.2. Market Share By Key Players
5.3. Competitive Strategy By Key Players
5.4. Agreements and Collaborations
5.5. Recent Developments

6. Recommendations
6.1. Market Strategy for Success
6.2. Barriers to be Considered
6.3. Future Assumptions

7. Company Profiles
7.1. Nintendo
7.1.1. Company overview
7.1.2. Products and service
7.1.3. Business strategies
7.1.4. Financial Overview
7.1.5. Recent Development
7.2. Activision Blizzard
7.2.1. Company overview
7.2.2. Products and service
7.2.3. Business strategies
7.2.4. Financial Overview
7.2.5. Recent Development
7.3. Sony
7.3.1. Company overview
7.3.2. Products and service
7.3.3. Business strategies
7.3.4. Financial Overview
7.3.5. Recent Development
7.04. Konami
7.4.1. Company overview
7.4.2. Products and service
7.4.3. Business strategies
7.4.4. Financial Overview
7.4.5. Recent Development
7.5. Disney entertainment
7.5.1. Company overview
7.5.2. Products and service
7.5.3. Business strategies
7.5.4. Financial Overview
7.5.5. Recent Development
7.6. Microsoft
7.6.1. Company overview
7.6.2. Products and service
7.6.3. Business strategies
7.6.4. Financial Overview
7.6.5. Recent Development
7.7. Viacom
7.7.1. Company overview
7.7.2. Products and service
7.7.3. Business strategies
7.7.4. Financial Overview
7.7.5. Recent Development
7.8. Ubisoft
7.8.1. Company overview
7.8.2. Products and service
7.8.3. Business strategies
7.8.4. Financial Overview
7.8.5. Recent Development
7.9. Take-two interactive
7.9.1. Company overview
7.9.2. Products and service
7.9.3. Business strategies
7.9.4. Financial Overview
7.9.5. Recent Development
7.10. THQ
7.10.1. Company overview
7.10.2. Products and service
7.10.3. Business strategies
7.10.4. Financial Overview
7.10.5. Recent Development
7.11. Real networks
7.11.1. Company overview
7.11.2. Products and service
7.11.3. Business strategies
7.11.4. Financial Overview
7.11.5. Recent Development
7.12. Zynga
7.12.1. Company overview
7.12.2. Products and service
7.12.3. Business strategies
7.12.4. Financial Overview
7.12.5. Recent Development
7.13. Apple
7.13.1. Company overview
7.13.2. Products and service
7.13.3. Business strategies
7.13.4. Financial Overview
7.13.5. Recent Development
7.14. EA sport
7.14.1. Company overview
7.14.2. Products and service
7.14.3. Business strategies
7.14.4. Financial Overview
7.14.5. Recent Development


List of Tables

NA

List of Figures


Fig 1. Global Gaming Market Overview, 2011 – 2015 (USD Billion) 
Fig 2. Global Gaming Market Overview in percentage (2011 v/s 2015)
Fig 3. Global Gaming Market Size, 2011 – 2015 (USD Billion) 
Fig 4. Gaming Console Market Share by Major Players 
Fig 5. Porters Five Forces model
Fig 6. Global Market Forecast 2011 – 2015 (USD Billion) 
Fig 7. Global Gaming Market share (2011) 
Fig 8. Global Gaming Market share (2015) 
Fig 9. Total video gaming hardware market, 2011 – 2015 (USD Billion) 
Fig 10. Total video gaming software market, 2011 – 2015 (USD Billion) 
Fig 11. Video Game Handheld and Accessories Market, 2011 – 2015 (USD Billion) 
Fig 12. Video Game console and Accessories Market, 2011 – 2015 (USD Billion) 
Fig 13. Global Gaming Hardware Market share (2011) 
Fig 14. Global Gaming Hardware Market share (2015) 
Fig 15. Distribution of software gaming market size, 2011 – 2015 (USD Billion) 
Fig 16. Software gaming Market Share 2011 v/s 2015 (%)
Fig 17. Video Games Consoles Software Market Size and Forecast 2011 – 2015 (USD Billion)
Fig 18. Gaming Development Tools Software Market Size and Forecast 2011 – 2015 (USD Billion)
Fig 19. PC Gaming Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 20. Mobile Gaming Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 21. Video Game Handheld Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 22. Number of Internet Users and Forecast, 2011 – 2015 (Million) 
Fig 23. Number of Mobile Users and Forecast, 2011 – 2015 (Million)
Fig 24. Online and Mobile Gamers, (2011 v/s 2015) 
Fig 25. Video Games Ad Revenues Forecast 2011 – 2015 (USD Billion) 
Fig 26. Global Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 27. Global Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 28. Asia Pacific Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 29. U.S. Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 30. Europe Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 31. RoW Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)

Upcoming Reports:

Greece: beer market
By - Williams and Marshal Strategy
This report presents a comprehensive overview of the beer market in Greece and its state as of January 2014. It provides detailed analysis of the industry, its dynamics and structure. The purpose of the report is to describe the state of the beer market in Greece, to present actual and retrospective information about the volumes and dynamics of production, imports, exports and consumption, the characteristics of the market for the period 2008-2012 and to build a forecast for the market development until 2018. In the same way, the report presents an elaborate overview of the main market...
Noble Gases Market - Global Industry Analysis, Market Size, Share, Trends, Analysis, Growth and Forecast, 2012 - 2018
By - Transparency Market Research
Noble gas includes helium, argon, xenon, radon, krypton and neon which have similar properties under standard conditions. Noble gases are all tasteless, odorless, colorless, and non flammable gases. Helium is obtained from natural gas whereas argon, krypton, neon, and xenon are separated from the air by using the process of fractional distillation and liquefaction of gases. Noble gases play an important role in industries such as space exploration, lighting, and welding. Noble gases have applications in superconducting magnets, cryogenics, semiconductors, satellite propellants, plasma...
Ilmenite Market - Global Industry Analysis, Size, Share, Growth, Trends And Forecast, 2014 - 2020
By - Transparency Market Research
Ilmenite is a heavy mineral mainly used as a source of titanium. Ilmenite is iron black metallic oxide comprising titanium dioxide and iron. Ilmenite occurs as igneous rocks and is present into layers as a result of magmatic segregation. Heavy opaque crystal of ilmenite deposit on bottom of magma chambers and ilmenite is collected in layers. Ilmenite is also a constituent of sand and is commonly accompanied by small amounts of magnetite, rutile and zircon among others. Other sources of ilmenite include pegmatites, sedimentary rocks and metamorphic rocks. Ilmenite is magnetic and is...

Research Assistance

We will be happy to help you find what you need.
Please call us or write us:

866-997-4948 (Us-Canada Toll Free)
Tel: +1-518-618-1030
Email: sales@researchmoz.us
Select License type:

Share this report

Related News

Typhoon Rammasun hits Yangjiang, Guangdong province
Jul 22, 2014  
The largest typhoon to hit the southern part of China in forty years has resulted in death of 17 people after wreaking havoc on Philippines. The typhoon Rammasun has resulted in deaths of eight people on the island of Hainan. Many people are recorded missing and nine of these from the Guangxi region. This typhoon caused landfall on Friday, and was reported with winds exceeding 200...
Allergan to Slash 1,500 Jobs Amid Fighting Valeant Bid
Jul 22, 2014  
Allergan, best known as the maker of Botox, has announced plans to slash 13% of its workforce, which means that 1,500 employees will be facing the axe. Allergan said that the massive layoffs are in an effort to make the company more productive and efficient. The company, based in Irvine, California, said Monday that nearly 250 vacant positions will be eliminated as part of this...
Netflix Surpasses Projected Earnings in Second Quarter of 2014 with Double the Profits
Jul 22, 2014  
Netflix, the internet video services provider, has reported that its earnings in the second quarter more than doubled. The company attributed this spike in earnings to the success of new episodes from one of its highly successful series. This has helped Netflix’s customer base to reach higher than 50 million worldwide – highest ever in the company’s history. The...
Oil deal between China and Venezuela
Jul 22, 2014  
Venezuela and China have come together and signed mineral and oil deals. Some very significant deals with Brazil and Argentina have already been signed by Mr. Xi Jinping, the Chinese president. The next country, with which he will sign a deal with, is Cuba.  Mr. Xi has agreed to pay a currency swap valued at USD 11 billion to Argentina and this will fulfill the requirement of funds...
Malaysia Airlines most Likely to be Delisted after Ukraine Disaster
Jul 22, 2014  
With two major disasters hitting Malaysia Airlines in four months, it could possibly be heading towards a delisting. The two options staring Malaysian Air are either going private with Khazanah Nasional Bhd taking it under its wings, or declaring bankruptcy. Both options will eventually lead to the airlines being delisted. If Malaysian Air decides to opt for bankruptcy, in terms of assets, it...