ResearchMoz

Gaming Market - Global Industry Analysis, Size, Growth, Share & Forecast, 2011 - 2015

Transparency Market Research
Published Date » 2012-09-17
No. Of Pages » 65
   
 This report is an effort to identify factors, which will be the driving force behind the Gaming market in the next few years. The report provides extensive analysis of the industry, current market trends, industry drivers, applications and challenges for better understanding of the market structure. The report has segregated the Gaming industry in terms of demand by Products and geography and application in different sectors. We have used a combination of primary and secondary research to arrive at the market estimates, market shares and trends. We have adopted bottom up model to derive market size of the global Gaming market and further validated numbers with the key market participants and C-level executives.  
   
  This report highlights the industry with the following...
TABLE OF CONTENTS

1. Introduction
1.1. Report Description
1.2. Research Methodology

2. Executive Summary

3. Global Gaming Market Overview
3.1. Market Trends and Future Outlook
3.2. Global Gaming Market Size and Forecast, 2011 - 2015
3.3. Global Gaming Market Share, 2011 – 2015
3.4. Value Chain Analysis
3.5. Growth Drivers
3.5.1. Growth in Broadband Industry
3.5.2. Efficient Hardware compatibility
3.5.3. Wireless Gaming
3.5.4. Increase in disposable incomes
3.5.5. Technological Advancement
3.5.6. Innovative Pricing model
3.6. Restraints
3.6.1. Maturity of other segments
3.6.2. Frauds
3.6.3. Innovation in Gaming
3.7. Opportunities
3.8. Porter’s Five Force Model
3.8.1. Bargaining power of Supplier
3.8.2. Bargaining power of Buyer
3.8.3. Threat of Substitute
3.8.4. Threat of New Entrant
3.8.5. Rivalry among Competitors
3.9. Gaming Overall Market Segmentation

4. Gaming Market segmentation
4.1. Gaming Market Segmentation by Type
4.1.1. Gaming Hardware Market Size, Analysis and Forecast, 2011 - 2015
4.1.1.1. Video game handheld and accessories 
4.1.1.1.1. Market Trend Analysis
4.1.1.1.2. Market Size and Forecast. 2011 - 2015
4.1.1.2. Video game consoles and accessories
4.1.1.2.1. Market Trend Analysis
4.1.1.2.2. Market Size and Forecast. 2011 - 2015
4.1.1.3. Hardware market share Analysis and Forecast, 2011 - 2015
4.1.2. Gaming Software Market Size, Analysis and Forecast, 2011 - 2015
4.1.2.1. Video game console software
4.1.2.1.1. Market trend Analysis
4.1.2.1.2. Market Size and Forecast, 2011 - 2015
4.1.2.2. Gaming development tools software
4.1.2.2.1. Market Trend Analysis
4.1.2.2.2. Market Size and Forecast. 2011 - 2015
4.1.2.3.PC gaming software
4.1.2.3.1. Market Trend Analysis
4.1.2.3.2. Market Size and Forecast. 2011 - 2015
4.1.2.4. Mobile gaming software
4.1.2.4.1. Market Trend Analysis
4.1.2.4.2. Market Size and Forecast. 2011 - 2015
4.1.2.5. Video game handheld software
4.1.2.5.1. Market Trend Analysis
4.1.2.5.2. Market Size and Forecast. 2011 - 2015
4.1.3. Online Gaming Market
4.1.3.1. Internet Users
4.1.3.1.1. Market Trend Analysis
4.1.3.1.2. Market Size and Forecast. 2011 - 2015
4.1.3.2. Mobile Users
4.1.3.2.1. Market Trend Analysis
4.1.3.2.2. Market Size and Forecast. 2011 - 2015
4.2. Monetization and Revenue Generation methods
4.2.1. Advertising or content services
4.2.2. Advergaming
4.2.3. In game advertising
4.2.4. Content devices music
4.2.5. Online platforms
4.2.6. Hosting
4.2.7. Publishing Platforms
4.2.8. Currency/product exchange service
4.3. Global Gaming Market Revenue and Forecast by Geography
4.3.1. U.S.
4.3.1.1.1. Market Trend Analysis
4.3.1.1.2. Market Size and Forecast. 2011 - 2015
4.3.2. Europe
4.3.2.1.1. Market Trend Analysis
4.3.2.1.2. Market Size and Forecast. 2011 - 2015
4.3.3. Asia Pacific
4.3.3.1.1. Market Trend Analysis
4.3.3.1.2. Market Size and Forecast. 2011 - 2015
4.3.4. ROW
4.3.4.1.1. Market Trend Analysis
4.3.4.1.2. Market Size and Forecast. 2011 - 2015

5. Competitive Landscape
5.1. Summary 
5.2. Market Share By Key Players
5.3. Competitive Strategy By Key Players
5.4. Agreements and Collaborations
5.5. Recent Developments

6. Recommendations
6.1. Market Strategy for Success
6.2. Barriers to be Considered
6.3. Future Assumptions

7. Company Profiles
7.1. Nintendo
7.1.1. Company overview
7.1.2. Products and service
7.1.3. Business strategies
7.1.4. Financial Overview
7.1.5. Recent Development
7.2. Activision Blizzard
7.2.1. Company overview
7.2.2. Products and service
7.2.3. Business strategies
7.2.4. Financial Overview
7.2.5. Recent Development
7.3. Sony
7.3.1. Company overview
7.3.2. Products and service
7.3.3. Business strategies
7.3.4. Financial Overview
7.3.5. Recent Development
7.04. Konami
7.4.1. Company overview
7.4.2. Products and service
7.4.3. Business strategies
7.4.4. Financial Overview
7.4.5. Recent Development
7.5. Disney entertainment
7.5.1. Company overview
7.5.2. Products and service
7.5.3. Business strategies
7.5.4. Financial Overview
7.5.5. Recent Development
7.6. Microsoft
7.6.1. Company overview
7.6.2. Products and service
7.6.3. Business strategies
7.6.4. Financial Overview
7.6.5. Recent Development
7.7. Viacom
7.7.1. Company overview
7.7.2. Products and service
7.7.3. Business strategies
7.7.4. Financial Overview
7.7.5. Recent Development
7.8. Ubisoft
7.8.1. Company overview
7.8.2. Products and service
7.8.3. Business strategies
7.8.4. Financial Overview
7.8.5. Recent Development
7.9. Take-two interactive
7.9.1. Company overview
7.9.2. Products and service
7.9.3. Business strategies
7.9.4. Financial Overview
7.9.5. Recent Development
7.10. THQ
7.10.1. Company overview
7.10.2. Products and service
7.10.3. Business strategies
7.10.4. Financial Overview
7.10.5. Recent Development
7.11. Real networks
7.11.1. Company overview
7.11.2. Products and service
7.11.3. Business strategies
7.11.4. Financial Overview
7.11.5. Recent Development
7.12. Zynga
7.12.1. Company overview
7.12.2. Products and service
7.12.3. Business strategies
7.12.4. Financial Overview
7.12.5. Recent Development
7.13. Apple
7.13.1. Company overview
7.13.2. Products and service
7.13.3. Business strategies
7.13.4. Financial Overview
7.13.5. Recent Development
7.14. EA sport
7.14.1. Company overview
7.14.2. Products and service
7.14.3. Business strategies
7.14.4. Financial Overview
7.14.5. Recent Development


List of Tables

NA

List of Figures


Fig 1. Global Gaming Market Overview, 2011 – 2015 (USD Billion) 
Fig 2. Global Gaming Market Overview in percentage (2011 v/s 2015)
Fig 3. Global Gaming Market Size, 2011 – 2015 (USD Billion) 
Fig 4. Gaming Console Market Share by Major Players 
Fig 5. Porters Five Forces model
Fig 6. Global Market Forecast 2011 – 2015 (USD Billion) 
Fig 7. Global Gaming Market share (2011) 
Fig 8. Global Gaming Market share (2015) 
Fig 9. Total video gaming hardware market, 2011 – 2015 (USD Billion) 
Fig 10. Total video gaming software market, 2011 – 2015 (USD Billion) 
Fig 11. Video Game Handheld and Accessories Market, 2011 – 2015 (USD Billion) 
Fig 12. Video Game console and Accessories Market, 2011 – 2015 (USD Billion) 
Fig 13. Global Gaming Hardware Market share (2011) 
Fig 14. Global Gaming Hardware Market share (2015) 
Fig 15. Distribution of software gaming market size, 2011 – 2015 (USD Billion) 
Fig 16. Software gaming Market Share 2011 v/s 2015 (%)
Fig 17. Video Games Consoles Software Market Size and Forecast 2011 – 2015 (USD Billion)
Fig 18. Gaming Development Tools Software Market Size and Forecast 2011 – 2015 (USD Billion)
Fig 19. PC Gaming Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 20. Mobile Gaming Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 21. Video Game Handheld Software Market Size and Forecast 2011 – 2015 (USD Billion) 
Fig 22. Number of Internet Users and Forecast, 2011 – 2015 (Million) 
Fig 23. Number of Mobile Users and Forecast, 2011 – 2015 (Million)
Fig 24. Online and Mobile Gamers, (2011 v/s 2015) 
Fig 25. Video Games Ad Revenues Forecast 2011 – 2015 (USD Billion) 
Fig 26. Global Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 27. Global Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 28. Asia Pacific Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 29. U.S. Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 30. Europe Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)
Fig 31. RoW Gaming Market Revenue and Forecast 2011 – 2015 (USD Billion)

Upcoming Reports:

Poland: titanium dioxide market
By - Williams and Marshal Strategy
This report presents a comprehensive overview of the titanium dioxide market in Poland and its state as of January 2014. It provides detailed analysis of the industry, its dynamics and structure. The purpose of the report is to describe the state of the titanium dioxide market in Poland, to present actual and retrospective information about the volumes and dynamics of production, imports, exports and consumption, the characteristics of the market for the period 2008-2012 and to build a forecast for the market development until 2018. In the same way, the report presents an elaborate...
Gold Smelting Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
By - Transparency Market Research
Metal smelting is a process of extracting metal from its ore which is mixed with heat generating or purifying substances such as coke or limestone. Smelted or pure gold finds its application in various fields such as medical, dental, electronics and industrial application. While purchasing gold ore, investors are buying the insignificant material that sticks to pure gold. If buying gold as an asset, it is a better to purchase smelted gold. Along with melting gold into bar, smelter removes the impurities from gold using heat, pressure and certain chemicals. Hence, private and...
Lymphoma Treatment Drugs Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019
By - Transparency Market Research
Lymphoma is a kind of blood cancer which occurs when B or T lymphocytes and leukocytes grow abnormally. In addition, it also occurs if these cells survive longer than their normal life cycle. Lymphoma generally occurs in lymph nodes, bone marrow, spleen, blood and other organs which form a part of the lymphatic system. The common symptoms of lymphoma are swelling of lymph nodes, fever, weight loss, night sweets, anorexia, itching, dyspnoea and fatigue. The common tests applied for the diagnosis of lymphoma are immunophenotyping, FISH (Fluorescence in Situ Hybridization) testing and flow...

Research Assistance

We will be happy to help you find what you need.
Please call us or write us:

866-997-4948 (Us-Canada Toll Free)
Tel: +1-518-618-1030
Email: sales@researchmoz.us
Select License type:

Share this report

Related News

World Cup Stadium at Qatar to be Renovated for 2022 FIFA World Cup
Nov 26, 2014  
The design for renovation of the Khalifa International Stadium will soon be unveiled by the organization that is responsible for building the infrastructure and stadiums for the 2022 FIFA World Cup Qatar. The main construction work on the stadium is being looked into by two prominent construction companies. The joint venture is between Six Construct and Midmac Contracting. Six Construct is a...
DOD Spending Low, Corps Look for More Work in Alaska
Nov 24, 2014  
Military construction across Alaska continues to decline. Government contractors expect to keep busy for the time being with work delegated by other federal agencies. The United States Army Corps of Engineers expects to have more than US$410 million worth of work available on at least 400 projects in the 2015 fiscal year. Chris Tew, the Alaska Contracting Division chief said that is...
China Consumer Products Fair Kicks-Off in Abu Dhabi
Nov 24, 2014  
Seeking to market products in the United Arab Emirates (UAE) and Mena regions, more than 100 consumer goods makers from China showcased their mid-to-high-end consumer goods at the China Consumer Products Fair. The second edition of the China Consumer Products Fair 2014 began on Monday in Abu Dhabi’s National Exhibition Center (Adnec). The event was officially inaugurated by the Economic...
Ford Recalls 65,000 Fusion Models Due to Issues in Ignition Key
Nov 20, 2014  
If anything defines the world of automobiles currently, it would be recalls. It seems that a flood of automobiles has surrounded the global automobiles industry, which once represented a flourishing and highly profitable industry.  The current automobile giants ordering yet another recall is Ford Motors Co. Ford declared on Tuesday that it is recalling nearly 65,000 sedans from...
3D Printed Heart Model for Better Cardiological Treatment
Nov 20, 2014  
According to research carried out by the American Heart Association’s Scientific Sessions 2014, surgeons will be able to treat complex heart disorders in patients, with the help of a three dimensional experimental printed model of the heart. For surgical planning, most cardiac surgeons make use of two dimensional images of the heart taken by MRI, ultrasound, and X-ray. But the problem is...